I just got dared to sing a song. So I altered the lyrics a little and said "I kissed a fox, and I liked it..." and some more parts, but the NPC corrected me and said the lyrics go "I kissed a girl" not "fox". DUDE, AI knows pop culture! I laughed at this
I once was talking to Oriana about books (we're both nerds it seems) and I mentioned a series I haven't finished reading that she'd probably like called, A Song of Ice and Fire, and she said she knew of George R. R. Martin's works. That totally surprised me. I didn't expect her to know the author's name already! The AI seems to have access to pop culture. Not sure if it searches it online or not.
I also wanted to ask if there is a way to affect the lore or the world. Such as citizens affected by an illness so the MC can go on a mission to find a cure.
I just got hooked in this game while "bonding" with the snake sisters in the bathhouse. I hope the dev can create a MC that's is a human male so I can sleep with all the female furry and scaly girls in this game.
Thank you, dev, for your hard word. This is the future.
Also, did anyone play this on Linux? I want to pay for the full game but I don't know it if will run "good enough" in Lutris.
Perfect, I tried the full version. Top kino with the snake sisters. That said, I do it in Linux:
flatpak Lutris openSuse Tumbleweed
It runs great, the only problem is that in OpenSuse you need to install another package to give permission on SELinux to be able to Lutris to work properly.
I hope I am able to change my potato laptop for a rig that could run a local model to keep playing this offline.
You can create your own characters. It's not too hard, if you know what your doing.Dev left an example character and a "read me.txt" in the file data that helps explain a bit.
Just to clarify, the custom characters are only for playable characters and not NPCs. Though it would be cool if a 9th NPC was a customizable NPC who also moves into Silverpine and you can write their backstory for the AI to play out.
From casually playin, there are 8 AI NPCs and 4 are female: Oriana, Celandine, Rosalyn, and Mirel. Rosalyn is an herbalist in Silverpine you'll likely see her walking around at some point. Mirel on the other hand is not so obvious. I didn't know she existed until my 4th night when I just happened to see her by the market stall just before midnight. On her days off, she'll come into town and stay the night at Gareth's inn.
As far as I know there's only Silverpine as a town you can explore, plus a few dungeons in the area. There is some lore for a capital to the east called Thalassar. At the moment, it isn't accessible, so ignore any invitations or requests to go there to visit, fetch, or deliver anything.
Hey thanks, you just answered the questions at had in mind. I just need to find Mirel, I never catch her, all people say midnight but it looks like she is BEFORE midnight. When are her days off? I still cannot track time properly, lol.
And about the capital, what a shame but it's understandable considered this game is more of a proof of concept than a full fledged game. It's still fun as fun to play though.
I will try in the future to get a better videocard to play this without the online server and I alsoeneed to learn more about LLMs.
Yeah, a come mistake. I told myself midnight at first, also. Mirel arrives while it's still 11pm, then leaves at midnight. I never bothered to learn her schedule since I was too busy wooing the other 3 girls at the same time like a proper degenerate. I think I remember seeing her at Gareth's a day off after I found her, so my assumption is every 5 days, but it could be something else.
Isn't there a setting that appeared on initial load that let you decide how strict or loosey goosey the AI was going to be? I can't find it. I remember selecting something that was called "chaos" or something crazy like that. I want to change it. I can't find it anywhere anymore! am I crazy?
After spending time with it more, I do have a request. Is it possible to have the json files for the default characters editable like the custom avatar?
This is the first time I've personally seen AI used like this, I think you have some really interesting here!
My only complaint thus far is that every character keeps asking me what I'm doing in Silverpine, despite having answered that question many times already. It's the only kind of small talk the AI knows how to make, apparently.
Does anyone know what all these settings do? Like in the ReadMe.txt file for the Gemma things, what do the "temperatures" mean? Repetition penalty? And context length? All those settings. Is there anything you can experiment with to test the game and the AIs limitations? There's gotta be a more thorough instruction manual.
These are model specific parameters for the backend and shouldn't be touched, unless you know what you're doing and wish to add support for a custom model.
I have a bug, Hayden constantly follows me, although the inscription (following you) did not appear above him, even after a dialogue with him, he continues to follow me and moving from location to location does not help
If you are being followed and leave the tile (go outside the town far enough that you load into the next loaded map area) and then return, they should no longer be following you.
The readme file says to avoid any descriptions that are not visual for custom characters. Here is what happens when you don't follow that instruction:
"Now, enough about Darian. How about we discuss something more pleasant? Like those delicious-looking wings of yours? They're simply enchanting! Do they taste as good as they look?" ~Rosalyn
They're not chicken wings, Roz!! I'll just take that part out...
well I don't know, I didn't have any problems, even in scenes where more than three characters participated there were no problems, maybe you should reconsider the wording in which you describe the visualization (I hope I explained it clearly since I am communicating through a translator :3)
how to take money from NPC? I completed the task and they told me that my reward is 250 gold coins, I played out this situation in the dialogue that my character takes money, but the amount of my money did not change, how to avoid such situations?
They have to give it to you. The only way to even remotely"take", is to sell items via Trade when NPC's store is open.
Receiving money/gold for services or haggled goods has been my biggest issue as well. It works, but not reliably. Personally, I've found the inconsistency not worth the hassle and just sell ores and herbs I collect.
The market. I believe it's the Thalassar market, which is the name of the capital to the east. Mirel is the one who hauls it over every night around 12pm.
When you first start a new game and spawn in you should start near a crate and market stall by the road. Clicking on the stall shows the price you can sell to the market for the day and the crate lets you deposit the items you want to sell. Payment is received over one or more days at 6 AM via aerial delivery.
Oh man, I got the two sisters of the bathhouse (still weirded out by that) to talk together, and the dynamic of the two is really interesting when you get the bar raised on Celandine but are still strangers with Oriana. It makes it way more interesting of dialogue when someone is resistant to dialogue and is too mistrusting of the player and scolds her sister, while the other is playful and teases her for being a "stick in the mud" and you see how they have this back and forth dynamic and realize that this is how they are as siblings. It's really fun to watch. Did anyone else get this kind of interaction?
But I have learned that when multiple NPCs take turns talking, the transitions between them is way too slow. Can we speed that up?
Yeah, I noticed those two have a good rapport with each other. I once had Celandine and Oriana talk to me, but interrupting each other for like 10 to 12 exchanges before I got to reply to anything. If you think their "sibling bond" is weird, you should check the bathhouse's top private room around 6pm to 7pm, I found that out recently and laughed, though I'm not sure if it's daily or once in a while.
Anyway, the group conversation thing, was a surprise to me also when I found out. It's not obvious until you happen to have two NPCs, near each other and try talking to one. You can have them all follow you also and get more NPCs involved in your conversation. I've had up to 4 NPC's talking to me at the same time. Interesting to watch them interact with each other, but it's difficult to remember what everyone said and address everything before you get to replay.
I'm realizing that I don't know what the game expects of me for some things. I was tasked with fixing a leaky roof in the rain, and now I don't know how to do that. also, using an umbrella handed to me, a number flashed by quickly but I don't know what it was for. That should be slower, and maybe there should be a log showing what's been happening. yes, a log of the events, including what the AI thinks you're supposed to be doing.
The leaky roof sounds like the ai coming up with an objective that is roleplay oriented, in which you would choose how you would prefer it to be completed, via a brief description, an entire back to back conversation with another npc(tea breaks included) or you could choose to ignore it altogether
I have noticed that I can direct the results of things. It was weird the first set of tasks I was given, and I went back to see if the NPC could direct me to the leak spot, but they just basically said good job, and then didn't mention the other tasks. I had ask about the other tasks and they said oh don't worry about those, have some tea and dry off! lol
There is the NPC memories. You can export them in the settings in game and open it to read it. It only has recent player conversation, a list of events the AI considers memorable, and player’s relationship score for every NPC. The remembered events of an NPC can help you figure out why an NPC might be thinking or saying something, because they do talk to each other once in a while.
Also, I don't believe there is a real umbrella in the game. Though there totally should be one that stops wet on clothes. You likely got a food or drink item named, "Umbrella" as a courtesy since it was raining and when you "used" it you ate or drank the item and the number you saw was the recovered amount.
I got a water skin like that.
I found that trying to refer to the AI directly doesn't work. I tried asking the AI in the middle of dialogue, "Hey, AI, can you give me a lute so I can be a musician?" and instead the NPCs respond and say there may be a lute at the store or somewhere else. Could there be a menu item to let me refer to the AI directly? I imagine the AI isn't designed to handle that the way it's set up here, tho.
I’ve never seen the AI break character except when the LLM isn’t responding. I don’t think the AI will acknowledge it’s an AI. I believe you can ask most NPCs for items, though Aldric is the purveyor for requested items. He won’t always, but I’ve been able to get him to give me stuff he has on him and stuff he doesn’t have on him once in a while. You can also ask for an item with a name if you ask the question right. EG: Do you have a book named Karma Sutra? He didn’t but gave it to me anyway.
I have a couple of requests, if they can be implemented. Can you make it so if the NPCs imply that they will lead the way, you can select a choice to let them drag you where they want? Can you also make it so tapping space or E let's me progress the dialogue where it's just the NPCs talking and not prompting me for a response (i.e. whenever the continue button shows up)? Not only that, but I also have to click the text box to start typing whenever I do get to talk (EDIT: I learned that pressing space bar USUALLY starts typing in the text box). This should be automatically focused on by my keyboard as soon as it comes up. I've also been having problems with movement, where a lot of times my character doesn't move unless I repeatedly tap the direction I'm trying to go.
Dude, I think you got an untapped goldmine with this game. I know this game has some sexual implications definitely intended with it's exaggerated character features and is likely meant to attract a certain audience and some people wouldn't take such a game seriously, but that aside, you got a crazy intriguing concept here. I really want to see where this game goes.
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I just got dared to sing a song. So I altered the lyrics a little and said "I kissed a fox, and I liked it..." and some more parts, but the NPC corrected me and said the lyrics go "I kissed a girl" not "fox". DUDE, AI knows pop culture! I laughed at this
I once was talking to Oriana about books (we're both nerds it seems) and I mentioned a series I haven't finished reading that she'd probably like called, A Song of Ice and Fire, and she said she knew of George R. R. Martin's works. That totally surprised me. I didn't expect her to know the author's name already! The AI seems to have access to pop culture. Not sure if it searches it online or not.
This game is quite amazing. I was wondering if you have a roadmap for it, I've love to see what you've got planned for the future!
I also wanted to ask if there is a way to affect the lore or the world. Such as citizens affected by an illness so the MC can go on a mission to find a cure.
I just got hooked in this game while "bonding" with the snake sisters in the bathhouse. I hope the dev can create a MC that's is a human male so I can sleep with all the female furry and scaly girls in this game.
Thank you, dev, for your hard word. This is the future.
Also, did anyone play this on Linux? I want to pay for the full game but I don't know it if will run "good enough" in Lutris.
Perfect, I tried the full version. Top kino with the snake sisters. That said, I do it in Linux:
flatpak Lutris
openSuse Tumbleweed
It runs great, the only problem is that in OpenSuse you need to install another package to give permission on SELinux to be able to Lutris to work properly.
I hope I am able to change my potato laptop for a rig that could run a local model to keep playing this offline.
Thanks to the dev, great game.
Oriana and Celandine are definitely a favorite.
You can create your own characters. It's not too hard, if you know what your doing.Dev left an example character and a "read me.txt" in the file data that helps explain a bit.
What, really? I will check it out! I hope, I am able to make a human, for immersion. BTW, are there any other females in the starter town?
Just to clarify, the custom characters are only for playable characters and not NPCs. Though it would be cool if a 9th NPC was a customizable NPC who also moves into Silverpine and you can write their backstory for the AI to play out.
From casually playin, there are 8 AI NPCs and 4 are female: Oriana, Celandine, Rosalyn, and Mirel. Rosalyn is an herbalist in Silverpine you'll likely see her walking around at some point. Mirel on the other hand is not so obvious. I didn't know she existed until my 4th night when I just happened to see her by the market stall just before midnight. On her days off, she'll come into town and stay the night at Gareth's inn.
As far as I know there's only Silverpine as a town you can explore, plus a few dungeons in the area. There is some lore for a capital to the east called Thalassar. At the moment, it isn't accessible, so ignore any invitations or requests to go there to visit, fetch, or deliver anything.
Hey thanks, you just answered the questions at had in mind. I just need to find Mirel, I never catch her, all people say midnight but it looks like she is BEFORE midnight. When are her days off? I still cannot track time properly, lol.
And about the capital, what a shame but it's understandable considered this game is more of a proof of concept than a full fledged game. It's still fun as fun to play though.
I will try in the future to get a better videocard to play this without the online server and I alsoeneed to learn more about LLMs.
Yeah, a come mistake. I told myself midnight at first, also. Mirel arrives while it's still 11pm, then leaves at midnight. I never bothered to learn her schedule since I was too busy wooing the other 3 girls at the same time like a proper degenerate. I think I remember seeing her at Gareth's a day off after I found her, so my assumption is every 5 days, but it could be something else.
how to not just say something, but do something in a dialog box?
(как не просто сказать что то, а сделать что то в диалоговом окне?)
Use *MC does smth* in dialogue
Finally got the new Graphics card, excited to see how the game has changed in the last couple of months!
Isn't there a setting that appeared on initial load that let you decide how strict or loosey goosey the AI was going to be? I can't find it. I remember selecting something that was called "chaos" or something crazy like that. I want to change it. I can't find it anywhere anymore! am I crazy?
After spending time with it more, I do have a request. Is it possible to have the json files for the default characters editable like the custom avatar?
This is the first time I've personally seen AI used like this, I think you have some really interesting here!
My only complaint thus far is that every character keeps asking me what I'm doing in Silverpine, despite having answered that question many times already. It's the only kind of small talk the AI knows how to make, apparently.
Can you add actions or generate dialogue pictures?
Can i use 2 gpu's to reach above 24g vram for the biggest model?
It's theoretically possible, but there are no viable models/improvements beyond 24 gb.
Does anyone know what all these settings do? Like in the ReadMe.txt file for the Gemma things, what do the "temperatures" mean? Repetition penalty? And context length? All those settings. Is there anything you can experiment with to test the game and the AIs limitations? There's gotta be a more thorough instruction manual.
These are model specific parameters for the backend and shouldn't be touched, unless you know what you're doing and wish to add support for a custom model.
I have a bug, Hayden constantly follows me, although the inscription (following you) did not appear above him, even after a dialogue with him, he continues to follow me and moving from location to location does not help
If you are being followed and leave the tile (go outside the town far enough that you load into the next loaded map area) and then return, they should no longer be following you.
this bug went away on its own, but thanks for the information
The readme file says to avoid any descriptions that are not visual for custom characters. Here is what happens when you don't follow that instruction:
"Now, enough about Darian. How about we discuss something more pleasant? Like those delicious-looking wings of yours? They're simply enchanting! Do they taste as good as they look?"
~Rosalyn
They're not chicken wings, Roz!! I'll just take that part out...
well I don't know, I didn't have any problems, even in scenes where more than three characters participated there were no problems, maybe you should reconsider the wording in which you describe the visualization (I hope I explained it clearly since I am communicating through a translator :3)
Rosalyn gave me her cloak because I had no pants and it was cold.
But because it's a gift from Rosalyn, the cloak is a cup of tea that can be drunk. That is so funny
how to take money from NPC? I completed the task and they told me that my reward is 250 gold coins, I played out this situation in the dialogue that my character takes money, but the amount of my money did not change, how to avoid such situations?
They have to give it to you. The only way to even remotely"take", is to sell items via Trade when NPC's store is open.
Receiving money/gold for services or haggled goods has been my biggest issue as well. It works, but not reliably. Personally, I've found the inconsistency not worth the hassle and just sell ores and herbs I collect.
Still, like the game a lot though.
and who do you sell ores and herbs to? no matter who I approach, no one buys from me either drops from monsters or ores and herbs
The market. I believe it's the Thalassar market, which is the name of the capital to the east. Mirel is the one who hauls it over every night around 12pm.
When you first start a new game and spawn in you should start near a crate and market stall by the road. Clicking on the stall shows the price you can sell to the market for the day and the crate lets you deposit the items you want to sell. Payment is received over one or more days at 6 AM via aerial delivery.
got it, thanks for your help)
Oh man, I got the two sisters of the bathhouse (still weirded out by that) to talk together, and the dynamic of the two is really interesting when you get the bar raised on Celandine but are still strangers with Oriana. It makes it way more interesting of dialogue when someone is resistant to dialogue and is too mistrusting of the player and scolds her sister, while the other is playful and teases her for being a "stick in the mud" and you see how they have this back and forth dynamic and realize that this is how they are as siblings. It's really fun to watch. Did anyone else get this kind of interaction?
But I have learned that when multiple NPCs take turns talking, the transitions between them is way too slow. Can we speed that up?
Yeah, I noticed those two have a good rapport with each other. I once had Celandine and Oriana talk to me, but interrupting each other for like 10 to 12 exchanges before I got to reply to anything. If you think their "sibling bond" is weird, you should check the bathhouse's top private room around 6pm to 7pm, I found that out recently and laughed, though I'm not sure if it's daily or once in a while.
Anyway, the group conversation thing, was a surprise to me also when I found out. It's not obvious until you happen to have two NPCs, near each other and try talking to one. You can have them all follow you also and get more NPCs involved in your conversation. I've had up to 4 NPC's talking to me at the same time. Interesting to watch them interact with each other, but it's difficult to remember what everyone said and address everything before you get to replay.
I'm realizing that I don't know what the game expects of me for some things. I was tasked with fixing a leaky roof in the rain, and now I don't know how to do that. also, using an umbrella handed to me, a number flashed by quickly but I don't know what it was for. That should be slower, and maybe there should be a log showing what's been happening. yes, a log of the events, including what the AI thinks you're supposed to be doing.
The leaky roof sounds like the ai coming up with an objective that is roleplay oriented, in which you would choose how you would prefer it to be completed, via a brief description, an entire back to back conversation with another npc(tea breaks included) or you could choose to ignore it altogether
I have noticed that I can direct the results of things. It was weird the first set of tasks I was given, and I went back to see if the NPC could direct me to the leak spot, but they just basically said good job, and then didn't mention the other tasks. I had ask about the other tasks and they said oh don't worry about those, have some tea and dry off! lol
There is the NPC memories. You can export them in the settings in game and open it to read it. It only has recent player conversation, a list of events the AI considers memorable, and player’s relationship score for every NPC. The remembered events of an NPC can help you figure out why an NPC might be thinking or saying something, because they do talk to each other once in a while.
Also, I don't believe there is a real umbrella in the game. Though there totally should be one that stops wet on clothes. You likely got a food or drink item named, "Umbrella" as a courtesy since it was raining and when you "used" it you ate or drank the item and the number you saw was the recovered amount. I got a water skin like that.
Interesting, I wish I tried to use the umbrella.
Also, in the interest of security, can anyone attest to the safety of running the downloaded game? Windows freaks out about it.
Ive played it many times and had no issues
I found that trying to refer to the AI directly doesn't work. I tried asking the AI in the middle of dialogue, "Hey, AI, can you give me a lute so I can be a musician?" and instead the NPCs respond and say there may be a lute at the store or somewhere else. Could there be a menu item to let me refer to the AI directly? I imagine the AI isn't designed to handle that the way it's set up here, tho.
I’ve never seen the AI break character except when the LLM isn’t responding. I don’t think the AI will acknowledge it’s an AI. I believe you can ask most NPCs for items, though Aldric is the purveyor for requested items. He won’t always, but I’ve been able to get him to give me stuff he has on him and stuff he doesn’t have on him once in a while. You can also ask for an item with a name if you ask the question right.
EG: Do you have a book named Karma Sutra? He didn’t but gave it to me anyway.
I have a couple of requests, if they can be implemented. Can you make it so if the NPCs imply that they will lead the way, you can select a choice to let them drag you where they want? Can you also make it so tapping space or E let's me progress the dialogue where it's just the NPCs talking and not prompting me for a response (i.e. whenever the continue button shows up)? Not only that, but I also have to click the text box to start typing whenever I do get to talk (EDIT: I learned that pressing space bar USUALLY starts typing in the text box). This should be automatically focused on by my keyboard as soon as it comes up. I've also been having problems with movement, where a lot of times my character doesn't move unless I repeatedly tap the direction I'm trying to go.
Dude, I think you got an untapped goldmine with this game. I know
this game has some sexual implicationsdefinitely intended with it's exaggerated character features and is likely meant to attract a certain audience and some people wouldn't take such a game seriously, but that aside, you got a crazy intriguing concept here. I really want to see where this game goes.