Silverpine is an experimental fantasy lifesim with NPCs powered by a local AI model.

Remote server performance can't be guaranteed.
The browser demo is 56 mb so it might take a minute to load.

Updated 1 day ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.2 out of 5 stars
(21 total ratings)
AuthorThree Eyes Software
GenreRole Playing, Survival
Made withUnity
Tags2D, artificial-intelligence, Atmospheric, Dungeon Crawler, Fantasy, Furry, Life Simulation, Singleplayer
Average sessionA few seconds
LanguagesEnglish

Purchase

Buy Now$8.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

Silverpine 1.0.2.zip 162 MB

Download demo

Download
Silverpine 1.0.2 Demo.zip 162 MB

Development log

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Viewing most recent comments 1 to 40 of 69 · Next page · Last page

Who can please buy me a game as a gift. I'll transfer the money to your card. I can't buy it myself, there are sanctions in the country.

It's sad(

so i try to inport the npc memerys and i got this ???

(1 edit)

The reworked long-term memory system breaks backwards compatibility with NPC memory files from versions before 1.0.0. Load the old save in the new version, then export the memories again, then you can import them wherever you need.

so thay lost there old mem ?   how well that efect the game and save ?

They didn't have much long-term memory before 1.0.0 in the first place. Versions before 1.0.0 kept track of a small blob of general relationship info. Versions after 1.0.0 compress information from the short-term memory into highly concise chunks that are then comitted to long-term memory.

Love the game and possibility in provides. Tho i can`t buy it yet. Please consider adding this game to Steam sotore!

It would really help me to buy this game if it would appear in steam

I would, but Steam doesn't allow live-generated AI content without guardrails as of now.

(1 edit)
  • I started a conversation with Mirel when i found her standing in the middle of the village,
  • i asked her if she wanted to get something to eat
  • She intially said yes in response, then when done thinking, produced a secondary response making an excuse as to why she couldn't, saying she needed to drop a package off at aldric's shop. 
  • I offered to accompany her there and she said yes
  • The secondary think happened again and another excuse was provided as to why i couldn't
  • I managed to make this happen repeatedly. Is she not allowed in certain parts of the village?

Ok, it seems she does two rounds of thinking regardless, i doubt this is intended.

(1 edit)

NPCs can't follow you while in the process of traveling between world tiles, so this is an "immersive" way of canceling the action without simply having nothing happen at all. She shouldn't be standing around then though, unless you're on 1.0.1 where this can very rarely happen.

i'm definitely on 1.0.2 but maybe its based around where she was when i saved before I brought it forward? I'm sure if i exit the silverpine area and jump back in she will move

I just played the demo version of the game and I liked it. Of course, character sprites created with the help of artificial intelligence, well, that's not important, you can close your eyes to it, the game itself is quite interesting (although I haven't tried much in the demo of the game)

I would really like to play the full version of the game, but unfortunately I can't buy it, which is very sad(

I wish good luck to the developer in his other projects)

:*

(+1)(-1)

loaded into new version and my character sprites are sideways, not sure if this is going to happen every time i load or not

Can you post a screenshot of what you mean by sideways?

(1 edit)

i think ive figured it out, i was teleported, when i slept in a bed, it fixed itself, if i see it again, i'll take a screenshot

(+1)

I imagine you saved on a bed in the old version, got loaded in on the same bed in the new version, your character got put into the sideways position to allign with the bed, then, as part of the cleanup when loading old saves, teleported to the middle of the town without actually stepping off the bed. A very wonky edge case.

Hi, I wanted to ask, is there an option to buy more land so we can build a massive house ? Or is it not a project ?

when you buy the old shed you get a good chunk of land with it to build on

(1 edit)

I covered it pretty fast with a big bedroom, a storage room, a crafting room with all my stations, a storage room and I haven't put down a bathroom or a dining room or a Kitchen. 

It may be my fault because I like big spaces, but I filled it all really fast once I gathered the materials 

NPCs give you a key to their home and access to their plot at high relationship. Hayden's, Aldric's, and Rosalyn's plots should all connect to the purchasable plot seamlessly.

(2 edits)

I will try that, thanks you 

II checked south of the road but Hayden's plot was North of the road so I was stuck. 

Thank you for the explanation 

Forgot to say I need an in-depth explanation on how to upload a custom character. I'm stupid, I need help.

There's a button in the settings that takes you to the folder. In that folder just duplicate the "Custom Character Example" folder, change the folder name to the name of your character, then replace the sprites inside with your own.
There's also a JSON file inside that specifies the character description given to the AI, dialog sprite placement, and racials. You can open it with any text editor or online JSON editor.
Description and racials should be self-explanatory, dialog sprite placement is trial-and-error since it depends on personal preference.

Alright, thanks!

(+1)

Just a little idea; there should be a freeplay option that's like a "creative mode" where the player doesn't have to eat, drink, sleep, or keep their sanity up. It would be good for players who prefer easy-going slow-paced gameplay.

(+1)

I'll add one.

In the meantime, asking/begging NPC's for food and to use their beds is way to subsist for free, as a leech.  You can even make a game out of it if you prefer, by becoming friends with them first and moving in with them, or just straight offer "favors" for such (the merchant NPC will often jump at the chance to give you stuff for "favors").  For example, one of the characters I RP became the guard's squire, and so he let's me sleep in his bed and I get rations and equipment and pay for slaying enemies from him.  Really as long as you can convince a character to do something, they probably have the power to do it. Just be mindful that sometimes they'll hallucinate functions that they are not capable of doing or that don't even exist in the game yet--one of my earliest bad experiences was being sent on a wild goose chase from NPC to NPC to get my items repaired, ther eis no item repair function in the game yet.

are you referring to a specific merchant npc or is it just in general? bc aldric and rosalyn seem to differ greatly in how they respond to boldness, but then again I haven't tried aldric yet so

I am referring to Aldric specifically. Rosalyn seems to be a bit of a wildcard. Every playthrough she's entirely different for me. I've had runs where she immedietly asks me lewd stuff the first time I Talk to her, and some where she gets offended if I say anything lewd even if I got her relationship high. 

oh, well thats... interesting

im gettin the lag spikes and crash agin

You can send me the save file again. I didn't see any other parts of the game using suspicious amounts of resources during saving/loading though.

ya ill send it over and not sure ether and is happing whin i try to build only thing i can think of is it might be somthin in the save or the in game rain messin with it some how

This has shed light on not just one, but two bugs. Thanks for reporting the issue.

np

Hi, Ive already played a bit with the custom Character and I wanted to know if it was possible to create new racial features as I don't want to carelessly edit the various files

Have a nice day 

There's no way to create new ones. What kind of racials would you like to have in the game?

I was looking for traits such as claws, night vision, slow, and thick skin to give more weight to the appearance of the character.

(+2)(-1)

quadrupedal, arm count, and body size. would be nice as the ai likes to forget my character is ten feet tall

also Mirel cant follow the player for some reason

Racials are just for gameplay flavor. The AI forgetting things is a limitation of the AI model itself.

Are you planning on expanding server limit for AI?

No. It's expensive to run.

Mirel is... interesting.

(1 edit)

Having played pretty consistently for over a week, the one game mechanic currently present that I feel would benefit the play experience  getting addressed sooner rather than later, Is getting a way to improve your carry weight. I'm trying to improve the shed but its slow progress made slower by how few materials or furniture items I can move at one time while wearing clothes and carrying the tools for gathering materials. it would serve as an additional objective for player's to  strive for. 

There will be gear enchantments with various effects including carry weight. I'm also taking another look at material balance for structures in general.

Cool! Thanks for reply , I'm really enjoying the game so far :)

the work bench dont fix leather armer it that a bug or is thare another way to fix it ?

Just tools and weapons right now.

aww ok =(

(+1)

I'm enjoying the game so far, but I was wondering two things.

Can people in the village follow you to other zones? They seem to indicate a willingness or want to, but then I try to go there with them following, and they don't follow.

Second: Are you going to add more pre-generated characters?

Thanks.

(3 edits) (+1)

They can leave the town world tile as part of their routines, but they can't while following you, and will actively refuse if you ask them while they're not on the town world tile.
This is simply because that feature would require a suprising amount of work to develop and doesn't seem that important right now, so it's low priority.

There's currently hard limit of 7 main characters because Nemo (the model) breaks down after ~4,000 tokens of context/memory.
One token is about 3/4th of a word, and everything the NPC knows, including the short term memory of the current conversation and information about every other NPC living in the village has to fit in there.
Mirel is an 8th character but the other NPCs knowledge about her is located in the same place as NPCs knowledge about less relevant information like items or locations which doesn't take up context tokens.
This only works because Mirel isn't always around. I tried moving all NPCs there but it doesn't work out because it's a less organic way of incorporating information.

A better model, preferably with linear instead of quadratic attention is required for more main characters but there isn't one yet.

Ah, I meant new pre-set characters for players to choose, not new NPCs. Seems like expanding the game might be tricky with that low limit on NPCs, but, good luck!

i just seen this a few times in a short bit not sure why it just say SYSTEM:

This is the LLM trying to hallucinate the output of another role that is not its own, which should be getting suppressed but it seems this kind of behavior can still slip though.

(+1)

I noticed that when I was talking to both Hayden & Darian as a group, the up arrow to read previous sections of longer responses from either of them gets hidden behind one of the exit dialogue buttons.

the dev has acknowledged this as a bug and is intending to fix it next release

So, in terms of purchasing the game, I've check other games and it works fine, but for this one I get an error page that says "price: expected valid text" and after some researching this could be something relating to the game on the site itself? I'm gonna check with technical support too, but I thought I should let you know as well

Thanks for the info.

Hey, so I resolved the issue, it turns out I just had to go to a different browser

I don't know why but i can play it in the browser just fine. But when i download it the game magicaly dissapears. It put the programm in quaratine.

Disable your antivirus then. It really shouldn't be flagging it though.

Thanks. Still good game and can't wait to see more.

you might want to look in the code for trees after exit the cave the trees pop in so thick is all most imposible to move let a lone get back to town and it can happin goin from 1 area thin back

im not sure if this a bug or a 1 off fig you might want to know about it

I'll check it out.

(+1)(-4)

You made the pixelart, but cheaped out on the character avatars?? Please stop using ai, you're a fine artist, make pixelart of the characters or hire an artist.

(1 edit) (+2)(-1)

The pixelart is AI too. And the entire premise of the game is that it is all AI. There is even a guide included on how to make your own character. You say the dev "cheaped out" but they're only selling the game for 8 dollars, with a large amount of the content being free and included in the demo anyway. Having to budget for hiring an artist would triple this games price at least.

(-4)

Oh no!!! Thats fucking disgusting!! Oh that's horrible I'm so saddened to hear that. Making money off of stealing and destroying the environment is even worse than doing it for free. Absolutely horrible.

(+3)

im sorry you feel that way about the game but look at it this way the dev is in new lands here a game like this hasnot been done b4 give it a chans see ware it go 

(-3)

No, its not cool really. Ai is for game mechanics, you make it yourself to program an entity. You don't use it to generate images or a whole game, ick.

i get were your coming from but do you relise that 90% of big game makers and movie makers use ai for a majoraty of it just like companys that build cars use bots 

(-4)

And like 90% of North Americans litter. So should that be encouraged or allowed??

every one sed the same about the 1s car made and the 1s plane 

not that deep. not everyone has the art skills, nor the money to hire an artist. plus, I probably wouldn't connect with the characters as much as I do if they looked differently. i mean cmon,  'destroying the environment'? it's ai. and so is the whole game anyway. just goon and move on

So that's not how the world works. " "destroying the environment"? Ha! It's just a oil mine? Make money and move on". "Not everyone has the art skills nor money" Have you seen the COUNTLESS games using free community maps, textures, mobs, art programs, or even a just shitty game that gets so much love? Ai is stealing. Goon ethically inconclusioniamamoron.

(+1)

Release this on steam 🙏

I'm trying to run the AI on my GPU but it's not working. The console window opens for a second, closes, and the game tells me "Failed to load AI model". I've tried running it as an administrator and giving it high priority but no change.

(+2)

Go into Silverpine_Data\StreamingAssets and open a command prompt there.

Then do: koboldcpp.exe --model "model.gguf" --usecublas --gpulayers 17 --quiet --multiuser 100 --skiplauncher --highpriority

Replace --usecublas with --usevulkan if you have an AMD GPU.
Replace 17 with 27 if you have 8 gb of vram, or 43 if you have 10 gb or more.

This will make it show the full error without closing.

This is the error I'm getting. I've tried updating PyInstaller but I get the same error.

(+1)

Looks like a file integrity issue or an antivirus blocking it somehow. Try deleting koboldcpp.exe and let the game download it again. If it doesn't work check your antivirus.

This didn't work at first but after moving the folder to my C drive and downloading koboldcpp.exe again it started working. Seems like the G drive was lacking some permissions. Thanks for the fast responses.

At some point would it be possible for you to add a settings option for changing the length of the responses to longer if running off the gpu? whatever i seem to do, the ai tends to stick with one line responses or emotes.

(2 edits) (+1)

I can add a verbosity slider, but it'll be more of a suggestion to the AI than something that can be enforced. If you're talking to Gareth or Oriana it's just part of their characters.

I understand what you mean, thank you for replying :)

i have the same thing w me. usually their responses are so long it literally needs two or three scrolls to finish what they're saying, and that actually becomes a problem when after that an action occurs like when they follow me the dialogue arrows disappear. but right now im being given some short responses, like (action) "one sentence dialogue", and that's with celandine, who from my interactions with her I wouldn't say is as limited as oriana or gareth

were is the smithy? the map is not great and hard its to find any buildings

(+1)

There is none right now. 
The NPCs are prone to lying because it's an inherit property of LLM based AI.
If two different NPCs give you wildly different answers to a question without having exchanged information/having overheard the conversation by being nearby, it's not part of their knowledge database and they made it up.

oh big sad but there will be soonish?

aldric sells a work bench so you can fix your stuff with ores

(+1)

do thay have to be apart of the talk to learn or just in the same room when u have a 1 on 1 talk with another npc ?

(+1)

Just the same room.

When I start the game, where I you pick the charaters you can swap bewteen the other charaters and choice the gender but you can not click finish. If I press load save this pops up. you can not click on any of those settings

Looks like a save file folder access permission problem. Try launching the game as administrator, or if this is the browser version try another browser.

(1 edit)

Have tried with with admin and did not work, if it is save file problem I did have the 7v dowloaded but I deleted it when I saw the 9v came out.

Try deleting the entire AppData\LocalLow\Three Eyes Software\Silverpine folder. This will also delete your save files, but save files before 0.8 aren't cross-version compatible anyway.

Yep that works

Thanks for the help

im gettin random lag spikes and crash the err text go bye to fast to read it but this is the part i got a pic of

(-4)

thats great news for ya, Now stay off of your PC and Touch some grass, after that, Play with your Family, Tell him about the things you never told them about and you kept it an secret.

tf is your prob ?

If you send me the save file at HeyHeyMonika123@protonmail.com I'll take a look at what's causing it.
They're located in AppData\LocalLow\Three Eyes Software\Silverpine

Thanks for providing your save file. I was able to identify the problem and fix it.
It has been very valuable to me since someone else already reported this bug before but I couldn't reproduce it.
The game will automatically repair your existing save when you load it.

wow really ty and i want to ask why the saves are list as 0.2.3 in sted 1.2.3

(+1)

Everything starts at 0 instead of 1 in programming, so it's simpler this way.

When a character says more than one screen of dialogue and the arrow to go back a screen appears, it overlaps with the button for closing the dialogue and having the character follow you. Is this something you can fix for the next update?

Will be fixed next update. Thanks for reporting it.

Thanks dev, keep up the great work!

i want to ask what triggers the black slimes ? thay trap me more thin 1s

this is a interesting idea, though could you make the trees actually drop something then you chop them down? not sure if it's a bug or not but it seems like a odd thing.

I'm trying to not lean into the "punch wood" survival crafting genre too much, so it's just for clearing them off your property for now.

lol your mean makin the sell price go up and down for the city and i want to point out a bug idk what triggers it but hayden is walking around with zzzz like he asleep and whats with the slimes snipe me off screen 

I'll look into it.

(2 edits)

EDIT: So, to clarify, the below was written after I followed the recommended setting to use my graphics card memory since I had over 12gb available. However when I chose server, the game works. I'm not sure which option I should choose. But it works for the "server" option.

It's not working for download. Purchased it, followed the steps appropriately for koboldcpp.exe. I saw you had a troubleshooting thread already for this issue, and I set the Preset to CuBLAS and put the text model to model.gguf. Unfortunately nothing works, the AI fails to load, it says "failed to load scrip koboldccp" or something. and I'm not sure what else to do.

(1 edit) (+1)

Does the command prompt open and then do nothing for forever like for kuu24? Everything should set itself up automatically.

  1. You're prompted to choose server or GPU
  2. You choose GPU
  3. The game tells you that both files are missing
  4. The game downloads KoboldCPP
  5. The game downloads the AI model
  6. A command prompt opens and KoboldCPP loads the model, which should take 2 minutes at most depending on your drive speed

You shouldn't have to manually do anything with the .exe at all.
If the command prompt opens and then does nothing after "High priority for Windows Set...", perhaps there's a problem with this older version of KoboldCPP and the newest Nvidia drivers? I have no way of verifying this myself because I use a 1070.
Does the command prompt open and then close by itself?
Can you further describe your issue specifically?

(1 edit)

The command prompt does open and close by itself, but I notice at the end it provides an error "failed to load script koboldccp" or something in the MsDOS window. Anyway, I've been able to play via server, so I'll try playing GPU. It worked because I ran it as administrator so I'll try that.

Last time I tried this it failed to load the AI model entirely. Even doing the steps suggested didn't work. I don't use an NVIDIA graphics card, I have an AMD build with an RX6800 graphics card.

(1 edit)

So an update:

Repeated the steps, ran the program as administrator, and everything downloaded as you specified. However, like the last few times, it runs its program and at the end it displays "unhandled exception" or something and the window closes. Now I'm staring at the same screen for "failed to load AI model". I'm not even sure where to start or what to do, haha. No experience with this AI stuff.

EDIT:

Do you have a discord server or something for faster troubleshooting experience? If not, this is fine.

(+1)

I've added a build that uses a more recent version of KoboldCPP. It might fix the issue.
If it doesn't fix it, open a command prompt inside the KoboldCPP folder like on the screenshot

Then run:

--model "full path to the model.gguf file here with one set of quotation marks" --usevulkan --gpulayers 43 --quiet --multiuser 100 --skiplauncher --highpriority

Which will show you the full error instead of closing the window when the exception happens.
Since windows doesn't seem to provide a way to capture the output of processes without redirecting it and hiding the command prompt completely, the game can't display the actual error by itself.

This is the error I get when I copy and paste your command in. Additionally, no, the recent update didn't help. It appears to be the same error I pasted earlier with an unhandled exception. I'm curious as to if windows is blocking this program from running somehow.

(+1)

Oops, I forgot the koboldcpp.exe before the arguments, but yes, you already posted the error. There's a single search result which turned out to be blasbatchsize related, but blasbatchsize defaults to 512 for Vulkan which isn't a problem.

You can try this which uses OpenCL instead of Vulkan:

koboldcpp.exe --model "full path to the model.gguf file here with one set of quotation marks" --useclblast 0 0 --gpulayers 43 --quiet --multiuser 100 --skiplauncher --highpriority

Otherwise I'm out of ideas other than a driver update since it's an unspecified exception.

(1 edit)

I managed to grab this screenshot. After this the command prompt window closes automatically and the game displays, "Unable to load AI model" or something and only gives the option to quit. Here it is:

This doesn't seem to be a known error but maybe the new KoboldCPP version fixes it.

(+1)

can i ask if you can add a way to wake up in the sleep so your not stuck in it and time skips faster so its not as long to rest?

(+1)

I added those changes to 0.9 which should be ready for release sometime within the next 48 hours.

(1 edit)

i think the bow is bug i got it and arrows but i got to use it from my bag and nothin happen nothin gets hurt and it use the arrow and i fig out the bug with the old shed door relockin and key not workin

You're right, the ranged weapon logic did break at some point. Thanks for reporting it.

Also the shed thing is probably not a bug but simply the fact that you don't actually unlock the shed if Gareth gives you the key to it through other means in RP without selling it to you, it's a purely cosmetic item in 0.8. This will be a feature in 0.9 though.

ya thats what happen to the shed key lol

where is the files for the original characters

Use a Unity asset ripping tool to rip them if you need them, they don't exist as plain files.

oh ok thanks

is there any benefit to being insane? 

As of now you just die if your sanity reaches 0.

there should be some benefits

(1 edit)

Three Eyes? Do you have a location for modded and custom characters or just custom sprites? I really appreciate how accessible you made that (really nice sample character and easy to understand readme, kudos!) Now I just need some sprites, and that 's the only hurdle to me making all my oc's romance this little town! EDIT: I wrote this before I reread the TRELLIS link in the readme!

There's no modding support outside of custom player characters right now.

Fair enough. I will keep watching updates :D or join a Discord! Can't wait to see what pople come up with! Character customisation seems to be a big part of what makes this project such a great opportunity for a chatAI context. It's great!

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