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how to take money from NPC? I completed the task and they told me that my reward is 250 gold coins, I played out this situation in the dialogue that my character takes money, but the amount of my money did not change, how to avoid such situations?

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They have to give it to you. The only way to even remotely"take", is to sell items via Trade when NPC's store is open.

Receiving money/gold for services or haggled goods has been my biggest issue as well. It works, but not reliably. Personally, I've found the inconsistency not worth the hassle and just sell ores and herbs I collect.

Still, like the game a lot though.

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Oh man, I got the two sisters of the bathhouse (still weirded out by that) to talk together, and the dynamic of the two is really interesting when you get the bar raised on Celandine but are still strangers with Oriana.  It makes it way more interesting of dialogue when someone is resistant to dialogue and is too mistrusting of the player and scolds her sister, while the other is playful and teases her for being a "stick in the mud" and you see how they have this back and forth dynamic and realize that this is how they are as siblings.  It's really fun to watch. Did anyone else get this kind of interaction?  

But I have learned that when multiple NPCs take turns talking, the transitions between them is way too slow.  Can we speed that up?

Yeah, I noticed those two have a good rapport with each other. I once had Celandine and Oriana talk to me, but interrupting each other for like 10 to 12 exchanges before I got to reply to anything. If you think their "sibling bond" is weird, you should check the bathhouse's top private room around 6pm to 7pm, I found that out recently and laughed, though I'm not sure if it's daily or once in a while.

Anyway, the group conversation thing, was a surprise to me also when I found out. It's not obvious until you happen to have two NPCs, near each other and try talking to one. You can have them all follow you also and get more NPCs involved in your conversation. I've had up to 4 NPC's talking to me at the same time. Interesting to watch them interact with each other, but it's difficult to remember what everyone said and address everything before you get to replay.

I'm realizing that I don't know what the game expects of me for some things.  I was tasked with fixing a leaky roof in the rain, and now I don't know how to do that.  also, using an umbrella handed to me, a number flashed by quickly but I don't know what it was for.  That should be slower, and maybe there should be a log showing what's been happening. yes, a log of the events, including what the AI thinks you're supposed to be doing.

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The leaky roof sounds like the ai coming up with an objective that is roleplay oriented, in which you would choose how you would prefer it to be completed, via a brief description, an entire back to back conversation with another npc(tea breaks included) or you could choose to ignore it altogether

I have noticed that I can direct the results of things.  It was weird the first set of tasks I was given, and I went back to see if the NPC could direct me to the leak spot, but they just basically said good job, and then didn't mention the other tasks.  I had ask about the other tasks and they said oh don't worry about those, have some tea and dry off! lol

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There is the NPC memories. You can export them in the settings in game and open it to read it. It only has recent player conversation, a list of events the AI considers memorable, and player’s relationship score for every NPC. The remembered events of an NPC can help you figure out why an NPC might be thinking or saying something, because they do talk to each other once in a while.

 Also, I don't believe there is a real umbrella in the game. Though there totally should be one that stops wet on clothes. You likely got a food or drink item named, "Umbrella" as a courtesy since it was raining and when you "used" it you ate or drank the item and the number you saw was the recovered amount. I got a water skin like that.

Interesting, I wish I tried to use the umbrella.

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