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"Failed to import GLB" Not sure what I'm doing wrong, all the online viewers can open it...

Is there a way for the npc to not follow you? I keep getting the "following you" text when I never signaled for a follow.

There is no option for it, but there are a few tricks. 

One way is to walk out of Silverpine and they will stop following. 

The other way is simpler. You can talk to them again right after they follow and force you to leave the conversation. It'll be the same conversation you left, so you can continue it.

If you want the NPC to stop following you and you don't want to talk to them, just talk to them and leave the conversation. (they won't mind unless they are trying to talk to you intentionally) They'll always stop following after you start talking to them again.

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I think it would be a good idea for a prompt to pop up that asks if you will allow them to follow you, and if you say no then the conversation continues.  At least as a temporary solution.

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So I meant to submit this back in 1.1.1 or so. Left the image in the wrong file and completely forgot about it.

Void Door. Game seemed to have forgot to apply the ground tile texture for randomly spawned ruin doors out in the forest. 

This particular ruin is right next to the entrance of Flooded Cavern. By that I mean on the same map as the entrance and literally only several spaces away. If that added information means anything or helps you locate the issue.

Noted. Thanks for reporting it.

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So I've heard people here talking about a 3rd dungeon, the temple. Where abouts is that at? I know where the first two are.

IIRC the Swamp and the temple are in the South-West corner of the map. There is no direct road there. So you'll have to bring an axe/pickaxe if you get unlucky with the trees/rocks.

What I really want to know is if Vraxis is reachable or if it's like Thalassar. I'm dying for some "clever girls" to talk to.

Gut feel is that Vraxis is exactly like Thalassar. I think the closest we could get to it would be a scout from there that patrols the temple at night. With high rep allowing her to move in with the player, similar to Mirel. It'd be fun to have an NPC that's completely divorced from the village at first.

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Yeah, I know it probably is. I'll keep dreaming until I try a run southwards and find out.

A Raptor NPC would be a fun late game secret character. Earn their respect by beating the Temple and retrieving something inside for them and maybe they'll be willing to check out this Silverpine you speak of. Visit the bar and stay the night once in a while. After high rep they can move in?

But ideas for new NPCs aren't likely to be happening anytime soon. I do have ideas for smaller fixes for things I've notice like making Vesilberries(?) not expiring. They're the only herb that does for some reason. Or letting Rosalyn sell glass vials instead of just Aldric, seems odd only Aldric sells them instead of the town Alchemist. Also the prices of potion you sell need to be worth a bit more than the sum of the base ingrdients. I get more from selling all the ingredients for a potion than the potion it's self. I never really engage with the potion making mechanic because of this.

I also have an idea for adding unique attacks depending on the weapon you've equiped. Unlocked by training with Darian. The action cost extra energy but has an extra effect. Double Slash for swords gives a second attack in the same turn. Cleave for Axes, attack the 3 spaces in front of you in one wide swipe. Stunning strike an enemy with a quarterstaff for a few turns. Even though you don't equip the bow, a Piercing Shot with a bow to hit enemies behind the first target. I also got some for more balanced racial perks, but those have beenmentioned a ton so I won't.

I've got all kinds of ideas. But all of them are just ideas.

As of 1.2.6, tents dont seem to be working anymore. Placing a tent down seems to work normally, but you aren't given any option to sleep when trying to interact with it. Also interacting with the tent wont show any dialogue option, however if you try to leave the area, it seems to just go to a black screen and stops loading.

There's a patch for this now. Thanks for reporting the issue.

Hey!
Could you add support for translating into other languages?
I spent several hours playing this game talking to NPCs in my language... and the funny thing is that they understand, but they still respond in English,  it's hilarious!

I also wanted to know if there could be an option to "reduce the speed at which the game passes." The game time passes very quickly... and it ends up making gameplay and comprehension very difficult at the beginning of the game. I spent countless hours trying to figure out a way to consistently earn money in this game without relying on the NPCs' goodwill to find me a job (they say they have nothing to find me right now and send me to a certain NPC, and... when I get there, they send me back to the NPC who EXACTLY asked me to get the job there, and it's like this ping pong).

What's your native language? Western European languages seem feasible, but I'm not so sure about e.g. Japanese or Russian, since translation would rely on the model's capabilities.

I tested this a little when a comment asked if they could play the game in there native language. 

  1. I asked a NPC with goggle translated Russian and used the modern Latin/Roman characters and the NPC seemed to understand and replied just fine back in English.
  2. I asked them to speak in Russian and they did, but replied in non-Cyrillic Russian, which is to say they used whatever modern Latin/Roman font in the game.
  3. I noted the Nemo model could still understand Cyrillic if copy pasted into the user input/text bar, despite the Cyrillic characters not being supported and being invisible. 
  4. I then asked for the NPC to reply in Cyrillic, and they did, but it wasn't visible so I don't know what was said unless I pull the dialogue from NPCmemories and translated it. 
  5. NPC mentioned they weren't very good,or might make mistakes, but they seemed to be doing alright.
  6. I haven't checked but I think the above would apply to other languages that use different characters. Ex: Japanese with Hiragana and Katakana not being visible unless in Romaji. I have no idea if the model can even understand Kanji.
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My language is Brazilian Portuguese.

I also tried other Latin languages, and they only responded in English. The city guard, in fact, refused to speak my language. Unlike the other NPCs, he apologized and said he "didn't understand my French," but... I was speaking Portuguese!

Confused, I didn't try again and continued speaking in English.

Regarding the option to disable real-time;

I still think it goes by pretty quickly. I tried searching the mines while a bit stronger, and it took me 3 game days to go back and forth. That seems like a long time, even if I changed the in-game time to real-time meters, 3 days seems like a lot.

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You can turn off Realtime Mode to make it turn based. This will give you all the time you need to read and make decisions. Time moves when you do and when sleeping.


so i keep running in to a problem of talking to some one and randomly getting a blank text is there a way to fix it ?

Are you using Gemma 2, or Nemo?

nemo i try gemma 2 and gemma 2 L   got the same thing a few words if any thin blank 

If you say something that it wont read as really anything such as * - or _ the character that should have said something will say what they were going to, works the same if you want them to just keep talking I've noticed.

in release 1.2.6 a character called jabari is mentioned, where can they be found? never seen them before

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It's the serval player character option.

thanks for response dev

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Is there a guide somewhere on how to use AI in the game? How to implement it into the game, etc.? I've never used AI in a game outside of Nemo, and I'd like to try others out of curiosity

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