My entire issue with watch tower construction? I didn't have the sisters key yet. Needed to move the foundation five blocks to the right now that I have it >.< I learn this game so slowly. Fantastic news though, should only be a couple more weeks of my real life for the Western Watch Tower to be built ^^
I'm all too familiar with having a large building project. I spent several days remodeling the bathhouse, adding another private bathing room, then a fireplace drying room, which got a little out of hand. I learn the bathhouse got slightly remodeled in recent updates, and now has a fireplace where I was planning to put a storage room.
I can't see the new structure updates on my old files, and I don't need two fireplaces, so I've decided to give up my 60+ days file and just start over with a new custom character I was working on.
Here's the custom fireplace room I made after several irl days. RIP. Don't question how stone pillars are on top of a carpet. It's a trade secret.
So much post and it really just raises the biggest question of all. Is it possible to commute your save file across updates?
I just finally put my characters name in the right place and walk around as Kane for now, but if I ever properly get all the images set up to make a truly custom character…. I don’t know if I could restart my file again. So many hours of development in this little village..
Not sure about all of it... It should be possible, I suspect all I need to do is wait an in game day or two or leave Silverpine and come back for the map to update properly. I haven't tried, and I kind of wanted a fresh start...
I also have a custom image, rough as it is, I want to use. Maybe I can make a plot that I went into a dungeon and found a McGuffin to narratively explain my character's changes in appearance? Beats starting over if I can get the map to update properly.
I’m not kidding, that’s my exact plan if I can migrate the story thus far to a proper quality custom character. Poof, I got Magic’d in this beast you see before you! How cool is that!?
Is there any way I can get Mirel to recognize a house I built from scratch as her home after she moves in? Right now she only recognizes the shack, so I demolished the shack and told her to sleep in a house on the west side of the river. Now she just wanders off and sleeps alone in the snow. It's not good for her.
Pretty sure you need to build her a little shack now, it’s a big, permanent thing. Anytime I sleep in my shack she bounces off to sleep somewhere outside so I kinda feel guilty, like I need to go to the tavern until I double up on beds. I’m kinda hoping moving the bed won’t throw her off either.
Thanks. The structure I built prompted me to name it since I started it completely new. Maybe she can accept any tiles/structures that the player built originally as yours/hers.
Silly idea for a racial, as we already have 'low light vision', but perhaps there could be a bioluminescence trait? For example, a race that has a light source or flame on its tail, or the skin, or tattoos, etc.
Essentially it would be a lantern, maybe with a different color, maybe not, that is powered by energy. Which can be great, but I can see it backfiring if you have it active while swinging a heavy weapon around.
I have an issue with Gareth banging my shed doors after buying it. When I force him to follow he moves but when I "free" him he returns to shed door and get stuck again with noise of building something.
Ack! I know it's been mentioned before, but it's come back with a vengeance: Rosalyn and Mirel are shoving 100s of potions at me at a go, which I never asked for.
How does one fix this? Edit: Ugh. Yep, any time they 'gift' something to me, it's now 300x elixirs. Impossible to function this way, unfortunately.
They allude to giving a gift, for example there was a plot thread I wheedled into the story that Mirel and the protag were starting up a forge, so she was gifting the PC ore (which never worked out, haha).
Rosalyn was occasionally giving gifts of healing potions or whatnot.
Sometimes they don't even mention the act of giving an item, sometimes they do. But the result is often the same oddly named potion and in massive amounts.
I did try purging any mention of the item from the NPC memories (there wasn't much) or gift giving in general, as well as several restarting the save a few times here and there, but it ended up with the same result.
Last time Mirel didn't immediately launch into the gift, so I thought I was safe, but nope. Tail end of the convo she snuck in 300x the moonfire whatever elixir (which takes like, 30 seconds for the computer to process).
Truly a head scratcher.
I haven't played much for a few updates, if that helps narrow things down at all.
So through trial and error I've done a few different things. I've scoured the game and attempted to find every last elixir and chuck it on the ground in the maps outside the village, so they will vanish after a day, taking them out of the picture entirely.
I've been going through the narrative / npc memories and nuking any mention of them specifically.
When I chat with either I immediately told the chat/ai in *this* not to give any of those items in bulk or large number.
It... sort of is working. Game loves to backslide into it now and then, but that's what saving and loading is for, I suppose.
I have found the mythical 6th rarity of item. I am unsure if this is intended as it has no color, but I have found a rarity above 4 stars. For the fun of it I gave it to Rosalyn and she insisted the ingredient was a "Blessed Bat Wing" which cracked me up. If this is a real and intended rarity, hats off. If not, it's a really funny bug.
Yes, I once saw Aldric selling a rune stone with 5 white stars. Had nowhere near enough money to get it so I could only let it go.
Next day, I saw a 6-star runestone with dark red stars. I remember being surprised I had encountered such high leveled runes in Aldrics store, one day apart from each other. I had some insane luck having that happen, but not enough luck to be wealthy at the time.
Yeah, wish I took a picture of it. I almost don't believe myself, because I've seen a few 5-star quality items once in a while since then, but that was the only time I've ever seen a 6 star. I'm starting to think I imagined it
There seems to be some kind of problem with saving in 1.4.0, but I struggle to get this error myself. I've uploaded a version (1.4.0c) that lets you copy the full error, which I need to identify the issue.
I have fantastic news! I have gotten the error in your new build. (location: Silverpine, spring season) Here it is:
System.NullReferenceException: Object reference not set to an instance of an object.
at TypeSerializationUtility.SerializeWithType (ISerializable serializable, System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at RoutineArgument_SeekPlayerAndTalk.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at TypeSerializationUtility.SerializeListWithType[T] (System.Collections.Generic.List`1[T] list, System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at NPCRoutine.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at WalkUpManager.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at SerializationManager.SerializePersistent () [0x00000] in <00000000000000000000000000000000>:0
at SerializationManager.Save (System.String saveFileName) [0x00000] in <00000000000000000000000000000000>:0
at SaveUI.Save (System.Int32 saveSlot) [0x00000] in <00000000000000000000000000000000>:0
at SaveUI+<AutosaveCoroutine>d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
I also got an additional one outside of Silverpine (Sending this too because it's distinct):
System.NullReferenceException: Object reference not set to an instance of an object.
at TypeSerializationUtility.SerializeWithType (ISerializable serializable, System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at RoutineArgument_SeekPlayerAndTalk.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at TypeSerializationUtility.SerializeListWithType[T] (System.Collections.Generic.List`1[T] list, System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at NPCRoutine.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at WalkUpManager.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at SerializationManager.SerializePersistent () [0x00000] in <00000000000000000000000000000000>:0
at SerializationManager.Save (System.String saveFileName) [0x00000] in <00000000000000000000000000000000>:0
at SaveUI.Save (System.Int32 saveSlot) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
Update: The longer error is sent when I try to manually save (regardless of location) and the shorter error is sent when the game autosaves (regardless of location)
Thanks. I would release a patch for this, but simply waiting for 24 hours after loading the offending 1.3.2 save fixes it, since it clears out the thing that's preventing the game from saving properly.
This is also unrelated to the bug you encountered in 1.3.2, which is caused by something outside of the town. If you see it again, feel free to post the full error for that one too.
Got roped into building a second watch tower across the river, took forever to prep for it and finally went to start it today.. Cannot build on property that isn't mine? I can build a wall around the tavern, but I can't add to that side of the river. Any chance/way/hack to work around this problem
These are the areas you can currently build on, with the sisters' plot on the left, and Gareth's tavern on the right. Perhaps you'll be able to claim more land in the future.
Is the ability to build on a NPC's property related to relationship score? I noticed I couldn't build in the area west of the Bathhouse on a newer save, but on an older one I could deconstruct and construct the bathhouse. I'm assuming both areas are owned by one or both sisters.
Damn, I had it cleared west of the bath house. My torch fire is on that bend going towards the mountains and it was a great cut off. Just a quirk of discovering the mechanics of the game while the LLM has no idea what they are either. Kinda hilarious.. I'm on good terms with Celadine, Oriana, well I can't say she hates me, but goddamn she is automatically icy stares and even colder shoulders.. I might, barely be able to fit a mirror tower against the river there, but it is definitively a worse spot.
Wish you had an epic FAQ page or vod series to binge, the game feels so simple and then you bump into stuff and kinda fumble for a second trying to guess what works. Thanks for still jumping into the comments though, I've got some building to do
This game is fantastic, and I cannot stress enough just how pleased I am with the game's quality. For anyone who is reading this and thinking they might be a little interested, you NEED to try this game. I would dedicate pages of text to the positives and negatives of Silverpine, but I will not do that here. If a better location came to be, I would not hesitate a moment.
More importantly, I have managed to create a corrupted save file through gameplay. I do not know how I managed it, but if you want me to send it to you @Three Eyes Software please let me know, I will gladly send it if this would improve the game. I do not need the file fixed and returned, as I managed to move into another zone and save normally. The game stated it was an exception related to an unknown item. If you want the file, please let me know how I can send it.
I can't extract any information from an already corrupted save file because they're not human readable, and the game can't read them because they not formatted properly, but if you remember what zone or static location this happened in, that'd help a lot with identifying the problem.
@Three Eyes Software In regards to my previous comment/question, below... is there any plans on adding a debugger/console window for spawning items and RP/Story purposes, or would you consider adding one by request?
Is there any way to manually create/spawn items, like equipment or such? While it may be considered cheating, I'm honestly more asking for lore/story/character background reasons.
Unfortunately, there is no debugger in the game, or at least I couldn't find it. The only option would be to rebuild the game, but I don't think that's an option for you. If you want to study/look at something, I can only recommend downloading Cheat Engine.
Oh, I see... While I am familiar with Cheat Engine and know how to use its most basic functions, I'm far from knowledgeable enough to generate items and similar stuff, without a cheat table. Oh well...
Save NPC memory at the start. Then generate the items through dialog. Load the saved memory to wipe them back to default. It can be done without a cheat engine.
Heyya, this is an interesting game concept, and I already put in more hours in than most of my steam games. I really enjoy it, well done!
I found an issue, I maxed my relation out with Rosalyn, I live in here house, woke up one day she game me a key to the house. Now if just go to the bad, sleep for a bit, wake up, she just rushes over to me and keep giving me keys.
And to everyone else, don't play Liar's Dice with Aldric... with three D6s he rolled 12 twelves, and I was called borderline stupid for calling that out. And I was called even dumber when I tried to use similar tactics and just making up numbers..
AI has this issue (about keys). As I understand it, this is because they check whether you have the key in the dialogue box, not in your inventory. That's where the problem lies. You can mention this in the dialogue box, it might help.
My personal recommendations:
- Don't create long contracts/quests. Due to the peculiarities of information storage, AI can often mess up and fail to perform a certain action.
Personal example: Aldric offered to make me armor in exchange for artifacts. He gave me the artifacts and, in DIALOGUE, he gave me the armor, when in fact he didn't give me anything. Short-term deals like “I'll give you slime in bulk and you give me N coins” can be pulled off, but it's not worth doing.
P.S. And don't ask for more than one type of item at a time.
- Someone once told me that you can save outside of dialogues and return to them. This is true if you are communicating with one NPC. In general, I recommend ending the dialogue before saving, as restarting the server can sometimes play a nasty trick on you.
- There are times when NPCs can take their fiction for the truth. For example, Oriana scolded me for trying to take her and Celandine to the fortress for some unknown reason, even though it was Celandine herself who suggested it.
- And yes, sadly, NPCs may ask to join your party, but when you move to another location, they simply disappear. That would be fine, but sometimes they insist on exploring caves/castles with you. The lack of this option is infuriating. Sorry, Three Eyes Software, but criticism is criticism.
Well, those are all my recommendations. And yes, Three Eyes Software is working on adding custom NPCs. I wonder if they understand that Ryan Gosling didn't die at the end of Drive)
Most relatable post. 100% do not pause a three person conversation, it loses that plot every time. You can sometimes salvage it but you lose a lot of the set up.
And the constant requests to join to on patrols? I got them so much before they invented different plots to occupy themselves. I suggest diverting to a walk through just the village map section since they all seem to love picnics when walks are discussed.
I recommend not chat trading items that you need to be properly traded. You can exploit the Ai if you’re a jerk about it, but they regularly mess it up and break the flow of any RP. Aldric accepted my items as gifts and paid me in “Gold Coin”x10 in the shape of beer bottles. So I have a stash on the floor of his shop now and am broke, again.
I remember my first escapades when I sold a bunch of plants wholesale (I didn't know about the existence of a box for selling forest herbs and caves) and in the end I was only paid for some of the plants. In the latest versions, they are able to bargain wholesale.
The funniest thing I remember is that I made a deal in a dialogue between Aldric and Gareth. Then I paid each of them separately, but when I ran into a dialogue with both of them, they immediately jumped on me, “Where's the money for the barn, where are the artifacts, where's the gold!”. To be honest, it seemed ridiculous to me, but then I pointed out that I had already returned everything, and they seemed to check their memory and calm down.
Three Eyes Software, it was moments like these that made me think about bug reports, which I asked you about a long time ago. Could you at least provide an email address where I can send bug reports with files? For example, you could create a separate Google email address.
P.s.
And to be honest, about the 3 dialogues with 3 characters, I totally screwed up the triplet... I'm not proud of it, but... Sniff.
Game needs a discord, if only to collect the important bits from the comment sections and collect a quality FAQ page. I want to know how anyone knows to communicate with the Ai OOC brain itself. Giving commands that aren’t confusing characters in the moment, or getting them to actually follow through when they say they’re going to follow you.
Couldn’t get Hayden to budge from bakery when he suggested a walk, left it to imagination after the third attempt. Shy, shy little baker.
The restart or more like picking up the same save from yesterday fixed it, as Rosalyn weren't throwing any more keys at me after a powernap. But some of the jank doesn't take away anything from this project. Well done i'm really enjoying it. Can't wait to see what gets added in the future!
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Will the game be sold on steam?
Nope. Requires guardrails and other troubles, from what I understand.
What AI generator do you use? I would like to make my own custom characters and Where would I go about making the sprites for them?
There's a bit of info much further down in the comments if you search for "Pony". It's not a simple process.
Link to the post: https://itch.io/post/14277651
My entire issue with watch tower construction? I didn't have the sisters key yet. Needed to move the foundation five blocks to the right now that I have it >.< I learn this game so slowly.
Fantastic news though, should only be a couple more weeks of my real life for the Western Watch Tower to be built ^^
I'm all too familiar with having a large building project. I spent several days remodeling the bathhouse, adding another private bathing room, then a fireplace drying room, which got a little out of hand. I learn the bathhouse got slightly remodeled in recent updates, and now has a fireplace where I was planning to put a storage room.
I can't see the new structure updates on my old files, and I don't need two fireplaces, so I've decided to give up my 60+ days file and just start over with a new custom character I was working on.
Here's the custom fireplace room I made after several irl days. RIP.
Don't question how stone pillars are on top of a carpet. It's a trade secret.
So much post and it really just raises the biggest question of all. Is it possible to commute your save file across updates?
I just finally put my characters name in the right place and walk around as Kane for now, but if I ever properly get all the images set up to make a truly custom character…. I don’t know if I could restart my file again. So many hours of development in this little village..
Not sure about all of it... It should be possible, I suspect all I need to do is wait an in game day or two or leave Silverpine and come back for the map to update properly. I haven't tried, and I kind of wanted a fresh start...
I also have a custom image, rough as it is, I want to use. Maybe I can make a plot that I went into a dungeon and found a McGuffin to narratively explain my character's changes in appearance? Beats starting over if I can get the map to update properly.
I’m not kidding, that’s my exact plan if I can migrate the story thus far to a proper quality custom character. Poof, I got Magic’d in this beast you see before you! How cool is that!?
Is there any way I can get Mirel to recognize a house I built from scratch as her home after she moves in?
Right now she only recognizes the shack, so I demolished the shack and told her to sleep in a house on the west side of the river.
Now she just wanders off and sleeps alone in the snow.
It's not good for her.
Pretty sure you need to build her a little shack now, it’s a big, permanent thing. Anytime I sleep in my shack she bounces off to sleep somewhere outside so I kinda feel guilty, like I need to go to the tavern until I double up on beds. I’m kinda hoping moving the bed won’t throw her off either.
It currently has to be on the shed plot. I can try adding this as a feature, but with LLMs there are no guarantees.
Thanks.
The structure I built prompted me to name it since I started it completely new.
Maybe she can accept any tiles/structures that the player built originally as yours/hers.
I actually worked on this today, and in the next update you'll be able to ask her to move to any structure/named zone on the plots you've unlocked.
Interesting. So under that logic, could two (or more if it's the snake sisters) be living in the same flat?
In my game the MC/Mirel/Ros are all 'together', but only Mirel stays at the MC's place.
Outstanding.
Let me thank you again on all our behalf for continuing to update and support this great game.
Silly idea for a racial, as we already have 'low light vision', but perhaps there could be a bioluminescence trait? For example, a race that has a light source or flame on its tail, or the skin, or tattoos, etc.
Essentially it would be a lantern, maybe with a different color, maybe not, that is powered by energy. Which can be great, but I can see it backfiring if you have it active while swinging a heavy weapon around.
I have an issue with Gareth banging my shed doors after buying it. When I force him to follow he moves but when I "free" him he returns to shed door and get stuck again with noise of building something.
Ack! I know it's been mentioned before, but it's come back with a vengeance: Rosalyn and Mirel are shoving 100s of potions at me at a go, which I never asked for.
How does one fix this?
Edit: Ugh. Yep, any time they 'gift' something to me, it's now 300x elixirs. Impossible to function this way, unfortunately.
What do they say as they do it? Does it just happen randomly?
They allude to giving a gift, for example there was a plot thread I wheedled into the story that Mirel and the protag were starting up a forge, so she was gifting the PC ore (which never worked out, haha).
Rosalyn was occasionally giving gifts of healing potions or whatnot.
Sometimes they don't even mention the act of giving an item, sometimes they do. But the result is often the same oddly named potion and in massive amounts.
I did try purging any mention of the item from the NPC memories (there wasn't much) or gift giving in general, as well as several restarting the save a few times here and there, but it ended up with the same result.
Last time Mirel didn't immediately launch into the gift, so I thought I was safe, but nope. Tail end of the convo she snuck in 300x the moonfire whatever elixir (which takes like, 30 seconds for the computer to process).
Truly a head scratcher.
I haven't played much for a few updates, if that helps narrow things down at all.
So through trial and error I've done a few different things. I've scoured the game and attempted to find every last elixir and chuck it on the ground in the maps outside the village, so they will vanish after a day, taking them out of the picture entirely.
I've been going through the narrative / npc memories and nuking any mention of them specifically.
When I chat with either I immediately told the chat/ai in *this* not to give any of those items in bulk or large number.
It... sort of is working. Game loves to backslide into it now and then, but that's what saving and loading is for, I suppose.
I'm working on an improvement for this.
I have found the mythical 6th rarity of item. I am unsure if this is intended as it has no color, but I have found a rarity above 4 stars. For the fun of it I gave it to Rosalyn and she insisted the ingredient was a "Blessed Bat Wing" which cracked me up. If this is a real and intended rarity, hats off. If not, it's a really funny bug.
Yes, I once saw Aldric selling a rune stone with 5 white stars. Had nowhere near enough money to get it so I could only let it go.
Next day, I saw a 6-star runestone with dark red stars. I remember being surprised I had encountered such high leveled runes in Aldrics store, one day apart from each other. I had some insane luck having that happen, but not enough luck to be wealthy at the time.
6 stars??? That's crazy. Straight up modded BL2 rarity stuff here lol
Yeah, wish I took a picture of it. I almost don't believe myself, because I've seen a few 5-star quality items once in a while since then, but that was the only time I've ever seen a 6 star. I'm starting to think I imagined it
Oh, I see now... I had no idea rarities got that high, sick! I have now seen that mythical tier 6 runestone and I barely managed to purchase it!
Here's all the quality levels of runestones that I've found.
When I save the game, this appears. What does it mean?
There seems to be some kind of problem with saving in 1.4.0, but I struggle to get this error myself. I've uploaded a version (1.4.0c) that lets you copy the full error, which I need to identify the issue.
I have fantastic news! I have gotten the error in your new build. (location: Silverpine, spring season) Here it is:
System.NullReferenceException: Object reference not set to an instance of an object.
at TypeSerializationUtility.SerializeWithType (ISerializable serializable, System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at RoutineArgument_SeekPlayerAndTalk.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at TypeSerializationUtility.SerializeListWithType[T] (System.Collections.Generic.List`1[T] list, System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at NPCRoutine.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at WalkUpManager.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at SerializationManager.SerializePersistent () [0x00000] in <00000000000000000000000000000000>:0
at SerializationManager.Save (System.String saveFileName) [0x00000] in <00000000000000000000000000000000>:0
at SaveUI.Save (System.Int32 saveSlot) [0x00000] in <00000000000000000000000000000000>:0
at SaveUI+<AutosaveCoroutine>d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
-------------------------------------------------------------------------
I also got an additional one outside of Silverpine (Sending this too because it's distinct):
System.NullReferenceException: Object reference not set to an instance of an object.
at TypeSerializationUtility.SerializeWithType (ISerializable serializable, System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at RoutineArgument_SeekPlayerAndTalk.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at TypeSerializationUtility.SerializeListWithType[T] (System.Collections.Generic.List`1[T] list, System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at NPCRoutine.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at WalkUpManager.Serialize (System.IO.BinaryWriter binaryWriter) [0x00000] in <00000000000000000000000000000000>:0
at SerializationManager.SerializePersistent () [0x00000] in <00000000000000000000000000000000>:0
at SerializationManager.Save (System.String saveFileName) [0x00000] in <00000000000000000000000000000000>:0
at SaveUI.Save (System.Int32 saveSlot) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Update: The longer error is sent when I try to manually save (regardless of location) and the shorter error is sent when the game autosaves (regardless of location)
Thanks. I would release a patch for this, but simply waiting for 24 hours after loading the offending 1.3.2 save fixes it, since it clears out the thing that's preventing the game from saving properly.
This is also unrelated to the bug you encountered in 1.3.2, which is caused by something outside of the town. If you see it again, feel free to post the full error for that one too.
Interesting! I will keep an eye out then. Thanks!
Night vision doesn't seem to work
You have to toggle it. It's not a passive ability.
I did, it didn't change anything
It basically doesn't do anything outside of dungeons.
Oh, I didn't know that.
Got roped into building a second watch tower across the river, took forever to prep for it and finally went to start it today.. Cannot build on property that isn't mine? I can build a wall around the tavern, but I can't add to that side of the river. Any chance/way/hack to work around this problem
These are the areas you can currently build on, with the sisters' plot on the left, and Gareth's tavern on the right. Perhaps you'll be able to claim more land in the future.
Is the ability to build on a NPC's property related to relationship score? I noticed I couldn't build in the area west of the Bathhouse on a newer save, but on an older one I could deconstruct and construct the bathhouse. I'm assuming both areas are owned by one or both sisters.
You need either sister's key to build on their property.
Damn, I had it cleared west of the bath house. My torch fire is on that bend going towards the mountains and it was a great cut off. Just a quirk of discovering the mechanics of the game while the LLM has no idea what they are either. Kinda hilarious.. I'm on good terms with Celadine, Oriana, well I can't say she hates me, but goddamn she is automatically icy stares and even colder shoulders.. I might, barely be able to fit a mirror tower against the river there, but it is definitively a worse spot.
Wish you had an epic FAQ page or vod series to binge, the game feels so simple and then you bump into stuff and kinda fumble for a second trying to guess what works. Thanks for still jumping into the comments though, I've got some building to do
I'm almost glad there isn't, it feels really special when you learn something new and you often do learn these things through normal gamepla
This game is fantastic, and I cannot stress enough just how pleased I am with the game's quality. For anyone who is reading this and thinking they might be a little interested, you NEED to try this game. I would dedicate pages of text to the positives and negatives of Silverpine, but I will not do that here. If a better location came to be, I would not hesitate a moment.
More importantly, I have managed to create a corrupted save file through gameplay. I do not know how I managed it, but if you want me to send it to you @Three Eyes Software please let me know, I will gladly send it if this would improve the game. I do not need the file fixed and returned, as I managed to move into another zone and save normally. The game stated it was an exception related to an unknown item. If you want the file, please let me know how I can send it.
I can't extract any information from an already corrupted save file because they're not human readable, and the game can't read them because they not formatted properly, but if you remember what zone or static location this happened in, that'd help a lot with identifying the problem.
Forest zone, spring season. Specifically the tile directly south of Silverpine with the river running through.
Thanks, I will investigate it.
@Three Eyes Software
In regards to my previous comment/question, below... is there any plans on adding a debugger/console window for spawning items and RP/Story purposes, or would you consider adding one by request?
Is there any way to manually create/spawn items, like equipment or such?
While it may be considered cheating, I'm honestly more asking for lore/story/character background reasons.
Unfortunately, there is no debugger in the game, or at least I couldn't find it. The only option would be to rebuild the game, but I don't think that's an option for you. If you want to study/look at something, I can only recommend downloading Cheat Engine.
Oh, I see...
While I am familiar with Cheat Engine and know how to use its most basic functions, I'm far from knowledgeable enough to generate items and similar stuff, without a cheat table.
Oh well...
Save NPC memory at the start. Then generate the items through dialog. Load the saved memory to wipe them back to default. It can be done without a cheat engine.
Heyya, this is an interesting game concept, and I already put in more hours in than most of my steam games. I really enjoy it, well done!
I found an issue, I maxed my relation out with Rosalyn, I live in here house, woke up one day she game me a key to the house. Now if just go to the bad, sleep for a bit, wake up, she just rushes over to me and keep giving me keys.
AI has this issue (about keys). As I understand it, this is because they check whether you have the key in the dialogue box, not in your inventory. That's where the problem lies. You can mention this in the dialogue box, it might help.
My personal recommendations:
- Don't create long contracts/quests. Due to the peculiarities of information storage, AI can often mess up and fail to perform a certain action.
Personal example: Aldric offered to make me armor in exchange for artifacts. He gave me the artifacts and, in DIALOGUE, he gave me the armor, when in fact he didn't give me anything. Short-term deals like “I'll give you slime in bulk and you give me N coins” can be pulled off, but it's not worth doing.
P.S. And don't ask for more than one type of item at a time.
- Someone once told me that you can save outside of dialogues and return to them. This is true if you are communicating with one NPC. In general, I recommend ending the dialogue before saving, as restarting the server can sometimes play a nasty trick on you.
- There are times when NPCs can take their fiction for the truth. For example, Oriana scolded me for trying to take her and Celandine to the fortress for some unknown reason, even though it was Celandine herself who suggested it.
- And yes, sadly, NPCs may ask to join your party, but when you move to another location, they simply disappear. That would be fine, but sometimes they insist on exploring caves/castles with you. The lack of this option is infuriating. Sorry, Three Eyes Software, but criticism is criticism.
Well, those are all my recommendations. And yes, Three Eyes Software is working on adding custom NPCs. I wonder if they understand that Ryan Gosling didn't die at the end of Drive)

Cheers for the tips and suggestions! Will keep them in mind.
Most relatable post. 100% do not pause a three person conversation, it loses that plot every time. You can sometimes salvage it but you lose a lot of the set up.
And the constant requests to join to on patrols? I got them so much before they invented different plots to occupy themselves. I suggest diverting to a walk through just the village map section since they all seem to love picnics when walks are discussed.
I recommend not chat trading items that you need to be properly traded. You can exploit the Ai if you’re a jerk about it, but they regularly mess it up and break the flow of any RP. Aldric accepted my items as gifts and paid me in “Gold Coin”x10 in the shape of beer bottles. So I have a stash on the floor of his shop now and am broke, again.
I remember my first escapades when I sold a bunch of plants wholesale (I didn't know about the existence of a box for selling forest herbs and caves) and in the end I was only paid for some of the plants. In the latest versions, they are able to bargain wholesale.
The funniest thing I remember is that I made a deal in a dialogue between Aldric and Gareth. Then I paid each of them separately, but when I ran into a dialogue with both of them, they immediately jumped on me, “Where's the money for the barn, where are the artifacts, where's the gold!”. To be honest, it seemed ridiculous to me, but then I pointed out that I had already returned everything, and they seemed to check their memory and calm down.
Three Eyes Software, it was moments like these that made me think about bug reports, which I asked you about a long time ago. Could you at least provide an email address where I can send bug reports with files? For example, you could create a separate Google email address.
P.s.
And to be honest, about the 3 dialogues with 3 characters, I totally screwed up the triplet... I'm not proud of it, but... Sniff.
Game needs a discord, if only to collect the important bits from the comment sections and collect a quality FAQ page. I want to know how anyone knows to communicate with the Ai OOC brain itself. Giving commands that aren’t confusing characters in the moment, or getting them to actually follow through when they say they’re going to follow you.
Couldn’t get Hayden to budge from bakery when he suggested a walk, left it to imagination after the third attempt. Shy, shy little baker.
The key issue is definitely a bug, but I can't seem to reproduce it. If anyone else is experiencing this, please let me know.
The restart or more like picking up the same save from yesterday fixed it, as Rosalyn weren't throwing any more keys at me after a powernap. But some of the jank doesn't take away anything from this project. Well done i'm really enjoying it. Can't wait to see what gets added in the future!