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Very nice game. I've run into a bit of annoying issues though. When talking to NPCs for a while, they constantly go in follow mode even when it makes no sense to, making it impossible to respond to them until you listen to their dialogue a second time. They also love to shower you with gifts that don't make sense (for example, hugging Celadine, she might give you "Serpents Embrace", or "Venomous Bite" if she intends to bite you). Keep up the amazing work!

the randomly entering follow mode has been happening to me as well. It is also happening when not in realtime mode.

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This games amazing. its better then what i was thinking. i hope you keep working on it

could you possibly add a relationship tab? also great game :)

Is there a discord or a forum for this game to report bugs?

Just post them here.

Ok, well when in a conversation with Meril if she cuts it short to leave she gets stuck in a loop of telling you she needs to leave trapping the player in a chain of text boxes.

I've encountered this during testing, but I thought I fixed it. Thanks for reporting the issue.

Is there any way to make the font smaller, so that more dialogue fits in the box at a time? if not, would be a great addition for an update. Fantastic game so far.

Are you supposed to not get wood when cutting down a tree?

Yes.

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Damn, what a steal

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Celandine saw me soaked wet in a rain and told me that today their bathhouse is on the house for me, but I still can't enter the bathhouse, on the entrance it's telling me I can't enter without paying.

There are some technical limitations like this to the NPC action system, so not everything an NPC says can actually be handled by the game's logic.

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Oh, I see, maybe there is a way to make the door trigger turn itself off, like when NPC's allow you to use their beds after talk or after renting Gareth's room for a day. Or make it in a form of a status effect, "Free bath" or something, just suggesting.

It's a matter of every "vague" NPC action like this that can't easily be narrowed down to with conventional natural language processing or game conditions costing about ~0.25s of GPU time (almost) every dialog turn, since the AI has to be queried if "Celandine offered Player free access to the bathhouse" is true.
There are other things the NPCs can do that are much more niche, like rotating furniture or chopping trees, yet those things are included in the game since they can be very precisely narrowed down to without querying the AI.

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I see, another question if I may, Aldric really wants me to travel to the capital in the east to deliver something, even made me to sign a contract, may I presume that this is another hallucination?

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You can't go the capital, no.

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For reference, if you haven't already discovered, getting Oriana or Celandine to ~70% affection or so makes all your future visits to the bathhouse free forever. Also something you can try if one of them does offer you a free visit in, just ask them to give you the 5 gold to pay the entry fee, they probably will.

how do i change the spirits offset of the npc's?

You can't. That value is not exposed.

is there a chance of it being possible in some later update?

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A question about creating 3d sprites for custom characters, I used Trellis and after generating 3d asset, there are options to extract GLB and Gaussian, so what to do next? How to make directional.png pictures like in Example folder? Should I convert those .ply or glb files or something?

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You need to render the generated 3D model, scale it down to 32 pixels height, then clip the alpha (in GIMP this would be Layer -> Transparency -> Threshold Alpha...) to create sharp outlines.
Personally, I render them in 3D software, but you could also simply take screenshots of the 3D preview on the TRELLIS website from each side, and remove the background with a magic wand tool.
I used the simple technique of taking screenshots for this example, and I think it looks quite good.

wow will this shown picture be a new character in the future? it looks awesome.

I take it there isn't a fishing system yet and that Gareth simply hallucinated it, right? He even offered to lend a rod lmao

There's no fishing.

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The new update mentions that NPC's can give you quality and superior items now, but I am have trouble figuring out how to get them to do so? No matter how I word it, they just give me a normal quality item and name it "Green Item" or "Quality Item" but it will still be normal quality.

Also, I was wondering, do regeneration enchantments stack?


I also have a request. Can we get something that lets us detect traps? An enchantment or special lantern or something? I find that I just don't enjoy dungeons because it has never been worth going into them. Going into a dungeon only rusts away all my armor, goos up all my consumables, and burns me to death with fire traps without ever providing anything but garbage in return.

There's no special natural language processing involved with assigning a quality. If the item supports having a quality, the AI will assign a quality from normal to superior to it. It works fine for me on both the old and new model.

I also have a request. Can we get something that lets us detect traps?

For now I consider the game to be feature-complete.

Aww, okay. Will be getting better armor, like metal armor anytime soon, or other weapon types? I was also wondering if custom item descriptions would be returning again? I remember in older versions when an NPC crafted/gave an item to you, it would have a description about how they or you made it and what it looks like generated from the conversation that created it, and that was really cool, but that doesn't happen anymore (except with food.)

There's metal armor in the third dungeon. I felt the custom descriptions for general items were a bit silly, so I replaced them with custom item names.

Mm, fair. NPC's seem to be able to "read" what the names of your equipment are too, I had aldric craft me a leather chest armor for my quadrupedal dragon character and name it "Dragon Saddle" and NPC's regularly comment on it without prompt if I am wearing it.

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I forgot to mention, it seems like "Night Vision" doesn't actually work, when I toggle it on, nothing happens and I still can't see in the dark.

It only does something in pitch black places like dungeons.

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Oh, okay. I also just wanted to add, that patch came out so quickly and added so much, I am loving your game so much. <3

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Gareth just gave me a tavern key, which was a tavern door and a shed key, which was a vial of sort, lol. Although when asked him again he gave me a real key.

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I just remembered a suggestion I've been meaning to ask for a long time and kept forgetting. When you ask an NPC for an item, they are only able to give you one at a time. This can be tedious for some things, for example I wanted to buy bulk lumber and nails from Aldric at a premium, but had to ask for them one at a time. And it seems like even an LLM can get annoyed, because Aldric gets quite frustrated handing out many of an item one at a time. Plus it's tedious! I don't suppose you might be able to add the option for NPC's to give you multiples of an item?


Another thing I was wondering is if you might add an option to disable parrying? The parrying minigame is actually just impossible, so every time I roll a parry, it just means enemies get a free crit on me and it's frustrating. 

I can add those things, yes.

Is there a way to repair leather armor or make armor?

You can repair all non-linen gear at the metalworking bench now.

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Is it possibly within the scope of your game to eventually add the ability for you to ask NPC's to move in with you rather then the vice versa? I stumbled upon Mirel for the first time, and this playthrough I was playing a quadrupedal dragon, and she actually was the one who suggested it first, so I asked her to move in with me. She did folow me and go to sleep in my bed, where she remained for about 36 hours or so, only waking up if I talked to her, until she poofed from existence. Then later showed up walking back to town from the capitol,, and when I tried to bring her back, she poofed out of existence again. I just want to keep my kobold. D:

On a secondary note, there's a bug that's been present for the last two versions or so I keep forgetting to report, Celandine and Oriana seem to get lost a lot when navigating their own home. Celadine walks off into the woods, and Oriana goes to sleep outside of her room, as in llike outside of the house entirely against the wall of her room. This has happened on fresh download + installs and fresh save files for the past couple of versions.

Is it possibly within the scope of your game to eventually add the ability for you to ask NPC's to move in with you rather then the vice versa?

This would require the AI to generate a new daily schedule for the NPC, which would definitely work with current big SOTA models and wouldn't be that difficult to implement, but the model currently used by the game would struggle/fail to do so in a meaningful way.

Celadine walks off into the woods, and Oriana goes to sleep outside of her room, as in llike outside of the house

Celandine walking off into the woods isn't a bug, but I'll take a look at the Oriana thing. If there's something obstructing her bed, it's a fail safe being triggered.
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Hmm, perhaps instead of generating a new schedule,, you coulld have some manual edge case for specific NPC(s)? Perhaps design a villager (or use Mirel since she's usually only around half the time anyway otherwise) with their whole purpose being that at high relationship instead of giving the player house keys, they ask to move in and live with the player? Then you can just have a manually made 'lives with player' schedule for them, though it might have to generate some sort of pathing for navigating whatever players may have done to the shed.

I will think about it.

Is there some way to add definitions for the player character? I like picking Blair, but Celandine keeps talking about my muscular arms lmao.

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Only with a custom character, afaik. When you make a custom character, you get 300 characters to make a description. You can also describe yourself to NPC's,, and they'll generally remember it, if you emphasize for them to do so. I constantly had to remind NPC's I was a quadrupedal creature that walked on four legs and after a while, they didn't need reminding anymore.


Though, I now realize that could just be a Celandine-ism. Celandine is a slut and will flatter and flirt with just about any character that talks to her in my experience, even with no prompting at all.

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Damn, now I'd need to export Blair as a custom character then.

Edit: True, that IS a very Celandine thing to do.

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Blair was my favorite character until I started making my own too, I love snakes. If you like Blair only because they are a snake, you can also just generate your own, I like to use this website:
https://yodayo.com/text-to-image

It has a model called "Nova Furyy XL Illustrious" and it is great for making furry characters, I use it to generate portraits and such for this game regularly, though you'll only get a few tries daily without paying, but it's generation capabilities was good enough for me to throw ten bucks at them, and you get a LOT of generations out of just that. It'll even do nudity, if you want to make some nude versions of your portrait.

Seeing a funny seemingly unintended thing where certain npcs will keep performing the nod emote in the same response



That might be because of some sort of prompt you did that they remembered? Sometimes when you ask an NPC to RP a certain way, they'll remember it. Like I've asked NPC's to post multi paragraph and describe their actions, and sometimes an NPC will just remember that I asked them to do that and be very wordy in al their responses.

LLMs are prone to repetition like this, so the game eventually cleans up the NPCs short-term memory to prevent this kind of thing from becoming permanent.

I figured out how to stop this, type something like this with brackets included
{ Gareth stopped nodding, Gareth will no longer nod } 
afterwards they seem to stop all the nodding, might work if they repeat a different emote as well.

I noticed that there is enchanted equipment now! I was wondering if there is a way to have NPC's sell/give you enchanted equipment through the dialog? I've taken to custom ordering equipment from Aldric through dialog rather then trading it, because you can ask NPC's to give it a custom name with is nice for personalization, but since you can't have them give you enchanted equipment afaik, there's no way to get enchanted equipment with a custom name!

I will add it.

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I am very interested in your Silverpine game, and I would love to buy it, but unfortunately, there is no way to pay for the purchase from Russia. Itch.io . Would you like to know if there are any alternative ways to get the full version? Perhaps via direct transfer or another payment option?

I would be very grateful for any help. Thank you for your hard work and great game!

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Did you try using a VPN?

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The russian payment is declined due to sanctions if I remember correctly. So VPN won't help much if the all their cards are declined.

Maybe try using an E-commerce payment system like 'YooMoney'?

That question should be adressed to russians or whoever has problems with sanctions in their region, I dunno much about alternative payment methods, only that they can't pay directly.

Gave Hayden some cooked meat, he offered to make some Rabbit and herb bun out of it.  For some reason it's a bow? XD

will there ever be a download for mac?

i bought the game on impulse without checking lol

Since I don't own an OSX device and the game depends on Windows API calls, I can't provide builds for it.
I've issued a refund which Itch will have to approve first.

shame, you don't have to refund by the way

I think the game itself and the concept is really cool, i wouldn't mind supporting you

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Your last update, if it's unable to recognize the directory of a custom character, just deletes it all, including all the files I made for it. :< No backup is created, it just deletes all of your work. I don't know why it suddenly didn't recognize the directory and deleted my custom character, this is the same one I've been using since the update that added custom characters and they worked just fine until this recent update killed it forever, the files are just gone now.

This game uses delete calls in only 3 places:

  • Creating and deleting a single file in its AppData folder to check if it has access
  • Deleting the AI model if it's corrupted and needs to be redownloaded
  • Deleting the _MEI folders created by KoboldCPP in temp when closed because KoboldCPP fails to do so sometimes

It also overwrites all data in "Silverpine\Characters\Example Custom Character" with the copy of it from the StreamingAssets folder as the ReadMe file says.

Perhaps you edited the character in "Silverpine_Data\StreamingAssets\Example Custom Character" in the old version?

No, it had it's own directory and everything. I had four custom characters,, and it just picked and deleted that one in particular for some reason.

The developer, please released the game in steam. Then I can buy, please.

They can't release it on steam without heavily censoring the AI.  AI's aren't allowed to talk about certain religious, political, violent, and sexual subjects in steam.

It's a pity, I really want to buy the game, but I don't know how

Got a small axe from Gareth, but couldn't use it to chop trees.  Also found a ton of containers outside of town full of amazing loot, but couldn't take any of it out.

Will fix.

Anyone else having issues when talking to two NPCs at once where it locks up and won't let you click anything? This happens with new and old saves, only way out of it is closing the game that I've found so far, which loses progress. I'm stumped.

Depending on your system or AI server load, processing NPC actions might take a very long time, especially if an NPC is giving you an item.
While the game is waiting for NPC actions to be done processing, you can't interact with anything.

Running a I9 14900KF, 4090 and DDR5 96gigs, I had assumed that would be plenty lol, but its been constant and only when talking with two since this update, it doesn't seem to recover even waiting half an hour, but ill give it another shot and see.

If that's the case I can't reproduce it.

I've shuffled around some things in the latest update. I hope it solves the issue.

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