Release 1.3.0


Major changes:

  • Added seasons
  • Improved dialog quality for Nemo
  • Improved non-dialog AI, e.g. the NPC action system, for all models
  • Improved the logic that governs switching between characters in conversations with multiple NPCs. It's both more accurate and much faster now
  • NPCs giving the player items has been revamped and is now more accurate
  • Added a cold mechanic
  • Heat from fires now realistically spreads through rooms and open doors via an atmospheric simulation, and is retained for a while even after the fire has gone out. Keep the doors closed in the winter!
  • Fur now provides a bit of frost armor
  • Improved the day/night cycle
  • You can now *pay gold in RP*
  • Improved knowledge grounding for NPCs. E.g. Hayden knows when his next day off will be.
  • Custom meals served to you by NPCs now have a shelf life assigned
  • NPCs can now tell when they're in a pitch black room
  • NPCs can now see and edit the content of signs
  • Expanded Hayden's house
  • Improved the status effect UI
  • Improved UI scaling
  • Added a preview to the continue button
  • Improved potion economics
  • Added snow footprints
  • Updated the sweetroll and waterskin models
  • Gareth now sells more meals
  • Redid Remy's sprites
  • Bug fixes and QoL changes

Files

Silverpine 1.3.0 Demo.zip 184 MB
18 days ago
Silverpine 1.3.0.zip 184 MB
18 days ago

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Comments

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(+1)

please add text rp/action mode to combat/enemies,
allow townsfolk to join you in the wild (party up)
allow the player to convince enemies not to fight or recruit enemies
add a function to add custom npcs, enemies, zones.

if you can do this I would be hooked on the game for weeks.

please have the team contact me on discord or telegram, I would love to help test, work on the game, and donate more to the project.