Release 1.6.2


  • Dialog related tweaks for Nemo
  • Increased internal reasoning effort for non-dialog AI features. 1.6.1 made it too performance focused
  • Dialog will (attempt to) not mention hair if neither the player nor the NPC has long hair
  • Improved reliability of renting a room at the tavern
  • Tweaked Gareth's personality to work better with modern models
  • Reduced the amount of attention the AI pays to your character description back to something more reasonable
  • Bug fixes

Files

Silverpine 1.6.2.zip 275 MB
3 days ago
Silverpine 1.6.2 Demo.zip 275 MB
3 days ago
Silverpine 1.6.2 Linux.zip 278 MB
3 days ago
Silverpine 1.6.2 Linux Demo.zip 278 MB
3 days ago

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Comments

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dose any one know a way to stop acacia from killing you?

Currently she is hard coded to kill you eventually, with no ways to befriend her.

I've heard that there is a consumable item that is a rare drop from chests in dungeons, specifically dungeon 2, and it gives you buff when used for ~30 or so in game minutes, and while it is active, she can't kill you in dialogue. People were discussing it in the 1.6.1 change notes so you might be able to find more info there?

I also heard you can craft the allure potion? Apparently, the Strange Plant can randomly have the allure attribute and if you get two of them you can make the potion that way.

im going to miss the how much more the ai used to pay attention  to your character description

My kobold PC will no longer have her non-existent hair-strands brushed around now.

(+2)

Wild NPC still all murderish? Asking for a friend.

(+4)

At Long Last. The Bald Update.

(1 edit) (+3)

AI's greatest nemesis, characters without hair.