Ok, well when in a conversation with Meril if she cuts it short to leave she gets stuck in a loop of telling you she needs to leave trapping the player in a chain of text boxes.
Is there any way to make the font smaller, so that more dialogue fits in the box at a time? if not, would be a great addition for an update. Fantastic game so far.
Celandine saw me soaked wet in a rain and told me that today their bathhouse is on the house for me, but I still can't enter the bathhouse, on the entrance it's telling me I can't enter without paying.
Oh, I see, maybe there is a way to make the door trigger turn itself off, like when NPC's allow you to use their beds after talk or after renting Gareth's room for a day. Or make it in a form of a status effect, "Free bath" or something, just suggesting.
It's a matter of every "vague" NPC action like this that can't easily be narrowed down to with conventional natural language processing or game conditions costing about ~0.25s of GPU time (almost) every dialog turn, since the AI has to be queried if "Celandine offered Player free access to the bathhouse" is true. There are other things the NPCs can do that are much more niche, like rotating furniture or chopping trees, yet those things are included in the game since they can be very precisely narrowed down to without querying the AI.
I see, another question if I may, Aldric really wants me to travel to the capital in the east to deliver something, even made me to sign a contract, may I presume that this is another hallucination?
For reference, if you haven't already discovered, getting Oriana or Celandine to ~70% affection or so makes all your future visits to the bathhouse free forever. Also something you can try if one of them does offer you a free visit in, just ask them to give you the 5 gold to pay the entry fee, they probably will.
A question about creating 3d sprites for custom characters, I used Trellis and after generating 3d asset, there are options to extract GLB and Gaussian, so what to do next? How to make directional.png pictures like in Example folder? Should I convert those .ply or glb files or something?
You need to render the generated 3D model, scale it down to 32 pixels height, then clip the alpha (in GIMP this would be Layer -> Transparency -> Threshold Alpha...) to create sharp outlines. Personally, I render them in 3D software, but you could also simply take screenshots of the 3D preview on the TRELLIS website from each side, and remove the background with a magic wand tool. I used the simple technique of taking screenshots for this example, and I think it looks quite good.
The new update mentions that NPC's can give you quality and superior items now, but I am have trouble figuring out how to get them to do so? No matter how I word it, they just give me a normal quality item and name it "Green Item" or "Quality Item" but it will still be normal quality.
Also, I was wondering, do regeneration enchantments stack?
I also have a request. Can we get something that lets us detect traps? An enchantment or special lantern or something? I find that I just don't enjoy dungeons because it has never been worth going into them. Going into a dungeon only rusts away all my armor, goos up all my consumables, and burns me to death with fire traps without ever providing anything but garbage in return.
There's no special natural language processing involved with assigning a quality. If the item supports having a quality, the AI will assign a quality from normal to superior to it. It works fine for me on both the old and new model.
I also have a request. Can we get something that lets us detect traps?
For now I consider the game to be feature-complete.
Aww, okay. Will be getting better armor, like metal armor anytime soon, or other weapon types? I was also wondering if custom item descriptions would be returning again? I remember in older versions when an NPC crafted/gave an item to you, it would have a description about how they or you made it and what it looks like generated from the conversation that created it, and that was really cool, but that doesn't happen anymore (except with food.)
There's metal armor in the third dungeon. I felt the custom descriptions for general items were a bit silly, so I replaced them with custom item names.
Mm, fair. NPC's seem to be able to "read" what the names of your equipment are too, I had aldric craft me a leather chest armor for my quadrupedal dragon character and name it "Dragon Saddle" and NPC's regularly comment on it without prompt if I am wearing it.
Gareth just gave me a tavern key, which was a tavern door and a shed key, which was a vial of sort, lol. Although when asked him again he gave me a real key.
I just remembered a suggestion I've been meaning to ask for a long time and kept forgetting. When you ask an NPC for an item, they are only able to give you one at a time. This can be tedious for some things, for example I wanted to buy bulk lumber and nails from Aldric at a premium, but had to ask for them one at a time. And it seems like even an LLM can get annoyed, because Aldric gets quite frustrated handing out many of an item one at a time. Plus it's tedious! I don't suppose you might be able to add the option for NPC's to give you multiples of an item?
Another thing I was wondering is if you might add an option to disable parrying? The parrying minigame is actually just impossible, so every time I roll a parry, it just means enemies get a free crit on me and it's frustrating.
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This games amazing. its better then what i was thinking. i hope you keep working on it
could you possibly add a relationship tab? also great game :)
Is there a discord or a forum for this game to report bugs?
Just post them here.
Ok, well when in a conversation with Meril if she cuts it short to leave she gets stuck in a loop of telling you she needs to leave trapping the player in a chain of text boxes.
I've encountered this during testing, but I thought I fixed it. Thanks for reporting the issue.
Is there any way to make the font smaller, so that more dialogue fits in the box at a time? if not, would be a great addition for an update. Fantastic game so far.
Are you supposed to not get wood when cutting down a tree?
Yes.
Damn, what a steal
Celandine saw me soaked wet in a rain and told me that today their bathhouse is on the house for me, but I still can't enter the bathhouse, on the entrance it's telling me I can't enter without paying.
There are some technical limitations like this to the NPC action system, so not everything an NPC says can actually be handled by the game's logic.
Oh, I see, maybe there is a way to make the door trigger turn itself off, like when NPC's allow you to use their beds after talk or after renting Gareth's room for a day. Or make it in a form of a status effect, "Free bath" or something, just suggesting.
It's a matter of every "vague" NPC action like this that can't easily be narrowed down to with conventional natural language processing or game conditions costing about ~0.25s of GPU time (almost) every dialog turn, since the AI has to be queried if "Celandine offered Player free access to the bathhouse" is true.
There are other things the NPCs can do that are much more niche, like rotating furniture or chopping trees, yet those things are included in the game since they can be very precisely narrowed down to without querying the AI.
I see, another question if I may, Aldric really wants me to travel to the capital in the east to deliver something, even made me to sign a contract, may I presume that this is another hallucination?
You can't go the capital, no.
For reference, if you haven't already discovered, getting Oriana or Celandine to ~70% affection or so makes all your future visits to the bathhouse free forever. Also something you can try if one of them does offer you a free visit in, just ask them to give you the 5 gold to pay the entry fee, they probably will.
how do i change the spirits offset of the npc's?
You can't. That value is not exposed.
is there a chance of it being possible in some later update?
A question about creating 3d sprites for custom characters, I used Trellis and after generating 3d asset, there are options to extract GLB and Gaussian, so what to do next? How to make directional.png pictures like in Example folder? Should I convert those .ply or glb files or something?
You need to render the generated 3D model, scale it down to 32 pixels height, then clip the alpha (in GIMP this would be Layer -> Transparency -> Threshold Alpha...) to create sharp outlines.
Personally, I render them in 3D software, but you could also simply take screenshots of the 3D preview on the TRELLIS website from each side, and remove the background with a magic wand tool.
I used the simple technique of taking screenshots for this example, and I think it looks quite good.
wow will this shown picture be a new character in the future? it looks awesome.
I take it there isn't a fishing system yet and that Gareth simply hallucinated it, right? He even offered to lend a rod lmao
There's no fishing.
The new update mentions that NPC's can give you quality and superior items now, but I am have trouble figuring out how to get them to do so? No matter how I word it, they just give me a normal quality item and name it "Green Item" or "Quality Item" but it will still be normal quality.
Also, I was wondering, do regeneration enchantments stack?
I also have a request. Can we get something that lets us detect traps? An enchantment or special lantern or something? I find that I just don't enjoy dungeons because it has never been worth going into them. Going into a dungeon only rusts away all my armor, goos up all my consumables, and burns me to death with fire traps without ever providing anything but garbage in return.
There's no special natural language processing involved with assigning a quality. If the item supports having a quality, the AI will assign a quality from normal to superior to it. It works fine for me on both the old and new model.
I also have a request. Can we get something that lets us detect traps?
For now I consider the game to be feature-complete.
Aww, okay. Will be getting better armor, like metal armor anytime soon, or other weapon types? I was also wondering if custom item descriptions would be returning again? I remember in older versions when an NPC crafted/gave an item to you, it would have a description about how they or you made it and what it looks like generated from the conversation that created it, and that was really cool, but that doesn't happen anymore (except with food.)
There's metal armor in the third dungeon. I felt the custom descriptions for general items were a bit silly, so I replaced them with custom item names.
Mm, fair. NPC's seem to be able to "read" what the names of your equipment are too, I had aldric craft me a leather chest armor for my quadrupedal dragon character and name it "Dragon Saddle" and NPC's regularly comment on it without prompt if I am wearing it.
I forgot to mention, it seems like "Night Vision" doesn't actually work, when I toggle it on, nothing happens and I still can't see in the dark.
It only does something in pitch black places like dungeons.
Oh, okay. I also just wanted to add, that patch came out so quickly and added so much, I am loving your game so much. <3
Gareth just gave me a tavern key, which was a tavern door and a shed key, which was a vial of sort, lol. Although when asked him again he gave me a real key.
I just remembered a suggestion I've been meaning to ask for a long time and kept forgetting. When you ask an NPC for an item, they are only able to give you one at a time. This can be tedious for some things, for example I wanted to buy bulk lumber and nails from Aldric at a premium, but had to ask for them one at a time. And it seems like even an LLM can get annoyed, because Aldric gets quite frustrated handing out many of an item one at a time. Plus it's tedious! I don't suppose you might be able to add the option for NPC's to give you multiples of an item?
Another thing I was wondering is if you might add an option to disable parrying? The parrying minigame is actually just impossible, so every time I roll a parry, it just means enemies get a free crit on me and it's frustrating.
I can add those things, yes.
Is there a way to repair leather armor or make armor?
You can repair all non-linen gear at the metalworking bench now.