Release 1.0.3
Silverpine » Devlog
- Fixed memory optimized terrain tiles not getting a rotation assigned
- Fixed third dungeon related oversights
- Fixed getting teleported not registering as stepping off the origin and stepping onto the destination
- Fixed the soaked clothing effect not working properly
- Fixed NPCs very rarely getting stuck while trying to talk to other NPCs
- Fixed herbs growing in the high mountain zone
- Fixed some NPC actions overlapping in a janky way
- Fixed the eastern tavern room always being available for free
- Fixed axes with custom names not working
- Fixed ruins chests being flagged as owned
- Fixed some minor inventory UI bugs
- Fixed the endurance status effect sprite not showing up correctly
- Lowered the weight of beverages
- Aldric now has an enchantment scroll and rune stone in stock every day
- Milk now expires
- Custom meals now expire
- Repair costs no longer take enchantments into consideration
- Repair costs are now capped at 160 gold (4 exceptional gold ores)
- Non-linen armor can now be repaired
- The metalworking bench is now in stock more often
- Tweaked long-term memory
- Adjusted the chance of NPCs talking to you independently
- Added a tent that lets you properly sleep outside
- Added an alternative AI model that runs pretty reasonably on 8 gb GPUs
- Added more variety to Hayden's goods
Files
Silverpine 1.0.3 Demo WebGL.zip Play in browser
55 days ago
Silverpine 1.0.3 Demo.zip 162 MB
55 days ago
Silverpine 1.0.3.zip 162 MB
55 days ago
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Silverpine
A Furry Fantasy Lifesim
Status | Released |
Author | Three Eyes Software |
Genre | Role Playing, Survival |
Tags | 2D, artificial-intelligence, Dungeon Crawler, Fantasy, Furry, Life Simulation, Procedural Generation, Singleplayer |
Languages | English |
More posts
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- Release 1.0.454 days ago
- Release 1.0.2 Bug Fixes58 days ago
- Release 1.0.1 Hotfix59 days ago
- Release 1.0.059 days ago
- Alpha 0.9.478 days ago
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