Alpha 0.4
Silverpine » Devlog
Major changes:
- Adds the option to connect to a privately hosted server for AI inference instead of using the local GPU. This isn't a commerical corporate API, and nothing sent there is viewed, logged, or used for training
- Adds a market crate where you can sell herbs and ores for daily changing prices. I will expand on this feature later
- Adds ore. Sellable on the market. Can be found in the mountains and in caves
- Adds the high mountain biome
- Changes mountain/dungeon wall sprites to 2.5D. I tried using these for buildings but they make them feel quite cramped and less cozy
- Grass is now animated and more natural looking
- Save files are now 99% smaller
- Function calling for NPCs should be improved
- Fixes many bugs
- The cap for dialog input has been increased to 1,500 characters again
- The long-term memory system for NPCs actually works now
- NPCs now have a much better sense of time
- There are now directional sprites for all NPCs and player models. You can toggle these in the settings
- QoL changes
Files
Silverpine Alpha 0.4 Demo WebGL.zip Play in browser
35 days ago
Silverpine Alpha 0.4.zip 523 MB
35 days ago
Silverpine Alpha 0.4 Demo.zip 523 MB
35 days ago
Get Silverpine
Buy Now$8.00 USD or more
Silverpine
A Furry Fantasy Lifesim
Status | In development |
Author | Three Eyes Software |
Genre | Role Playing, Survival |
Tags | 2D, artificial-intelligence, Atmospheric, Fantasy, Furry, Life Simulation, Singleplayer, Top-Down |
Languages | English |
More posts
- Alpha 0.611 hours ago
- Alpha 0.521 days ago
- Alpha 0.4.331 days ago
- Alpha 0.4.233 days ago
- Alpha 0.4.134 days ago
- Alpha 0.3.3 Bug Fixes46 days ago
- Alpha 0.3.2 Bug Fixes52 days ago
- Alpha 0.354 days ago
- Alpha 0.281 days ago
Leave a comment
Log in with itch.io to leave a comment.