Alpha 0.6
Silverpine » Devlog
Major changes:
- Adds multi-character dialogs
- Adds the second dungeon
- NPCs now let you move in once above 80% relationship
- Adds directional sprites for all enemies except oozes
- Moves dungeons to static locations on the world map
- Adds armor
- Implements all the placeholder potion effects
- NPCs now have additional knowledge about certain things when relevant
- Adds a toggle for NPC *emotes*
- You can now pass through locked doors while being followed by the NPC that owns them
- Nights are now darker during overcast weathers
- Bug fixes
Files
Silverpine Alpha 0.6 Demo WebGL.zip Play in browser
Dec 20, 2024
Silverpine Alpha 0.6 Demo.zip 84 MB
Dec 20, 2024
Silverpine Alpha 0.6.zip 84 MB
Dec 20, 2024
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Silverpine
A Furry Fantasy Lifesim
Status | Released |
Author | Three Eyes Software |
Genre | Role Playing, Survival |
Tags | 2D, artificial-intelligence, Dungeon Crawler, Fantasy, Furry, Life Simulation, Procedural Generation, Singleplayer |
Languages | English |
More posts
- Release 1.0.53 days ago
- Release 1.0.46 days ago
- Release 1.0.36 days ago
- Release 1.0.2 Bug Fixes9 days ago
- Release 1.0.1 Hotfix10 days ago
- Release 1.0.010 days ago
- Alpha 0.9.429 days ago
- Alpha 0.9.340 days ago
- Alpha 0.9.244 days ago
- Alpha 0.9.1 Experimental45 days ago
Comments
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Does it still happen too often in normal dialogs? I could remove the function from just multi-character dialogs instead.
Yes it does and most of the time when im soaked or hurt and if im unlucky they call the guard. In multi dialogs it happens when npc's talking also. If someone follows me i have to close and open the Dialog. It would be great if could just continue the dialog without this. My idea would be to make a button like the dialog closing button, if an npc wants to or would follow me the follow button appears next to the close or trade button