Alpha 0.6
Silverpine » Devlog
Major changes:
- Adds multi-character dialogs
- Adds the second dungeon
- NPCs now let you move in once above 80% relationship
- Adds directional sprites for all enemies except oozes
- Moves dungeons to static locations on the world map
- Adds armor
- Implements all the placeholder potion effects
- NPCs now have additional knowledge about certain things when relevant
- Adds a toggle for NPC *emotes*
- You can now pass through locked doors while being followed by the NPC that owns them
- Nights are now darker during overcast weathers
- Bug fixes

Files
Silverpine Alpha 0.6 Demo WebGL.zip Play in browser
Dec 20, 2024
Silverpine Alpha 0.6 Demo.zip 84 MB
Dec 20, 2024
Silverpine Alpha 0.6.zip 84 MB
Dec 20, 2024
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Silverpine
A Furry Fantasy Lifesim
| Status | Released |
| Author | Three Eyes Software |
| Genre | Role Playing, Survival |
| Tags | 2D, artificial-intelligence, Dungeon Crawler, Fantasy, Furry, Life Simulation, Procedural Generation, Singleplayer |
| Languages | English |
More posts
- Release 1.4.222 hours ago
- Release 1.4.1b3 days ago
- Release 1.4.14 days ago
- A Word on the Server11 days ago
- Release 1.4.0b Hotfix15 days ago
- Release 1.4.015 days ago
- Release 1.3.226 days ago
- Release 1.3.128 days ago
- Release 1.3.0c32 days ago
- Release 1.3.0b Hotfix32 days ago

Comments
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Does it still happen too often in normal dialogs? I could remove the function from just multi-character dialogs instead.
Yes it does and most of the time when im soaked or hurt and if im unlucky they call the guard. In multi dialogs it happens when npc's talking also. If someone follows me i have to close and open the Dialog. It would be great if could just continue the dialog without this. My idea would be to make a button like the dialog closing button, if an npc wants to or would follow me the follow button appears next to the close or trade button